mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
a4ae61f1fc
* allow players to reload from nearSupplies * limit reloading to friendly sides * add handling for ai getting inside empty weapon * configOf for lookup * add getin handler, hammer out remaining bugs * configOf lookup * improve friendly/object filter * more configOf lookups * Capitalize settings, add ammo storage setting * remove systemChat Co-authored-by: PabstMirror <pabstmirror@gmail.com> * fix TRACE Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
27 lines
948 B
Plaintext
27 lines
948 B
Plaintext
#include "script_component.hpp"
|
|
|
|
GVAR(vehicleMagCache) = createHashMap;
|
|
|
|
["CBA_settingsInitialized", {
|
|
TRACE_3("settingsInit",GVAR(defaultAssemblyMode),GVAR(handleExtraMagazines),GVAR(ammoHandling));
|
|
["StaticWeapon", "init", LINKFUNC(staticWeaponInit), true, [], true] call CBA_fnc_addClassEventHandler;
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
|
|
// Event handlers:
|
|
[QGVAR(disableVanillaAssembly), {
|
|
params ["_staticWeapon"];
|
|
TRACE_1("disableVanillaAssembly eh",_staticWeapon);
|
|
_staticWeapon enableWeaponDisassembly false;
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(addTurretMag), LINKFUNC(reload_handleAddTurretMag)] call CBA_fnc_addEventHandler;
|
|
[QGVAR(removeTurretMag), LINKFUNC(reload_handleRemoveTurretMag)] call CBA_fnc_addEventHandler;
|
|
[QGVAR(returnAmmo), LINKFUNC(reload_handleReturnAmmo)] call CBA_fnc_addEventHandler;
|
|
|
|
|
|
|
|
#ifdef DEBUG_MODE_FULL
|
|
call compile preprocessFileLineNumbers QPATHTOF(dev\checkStaticWeapons.sqf);
|
|
#endif
|