mirror of
https://github.com/acemod/ACE3.git
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fee65cd56f
*Added configs for the new marksmen scopes *Introduced minor and major steps *Introcuded a new increment config (ACE_ScopeAdjust_Increment) *Changed the default zero range to 100m *Added a zero reference setting *Added an interaction menu entry to update the zero reference setting
61 lines
1.6 KiB
Plaintext
61 lines
1.6 KiB
Plaintext
/*
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* Author: KoffeinFlummi and esteldunedain
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* Display the adjustment knobs, update their value and fade them out later
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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disableSerialization;
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private ["_weaponIndex","_adjustment","_layer","_display","_zeroing","_vertical","_horizontal"];
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_weaponIndex = [ACE_player, currentWeapon ACE_player] call EFUNC(common,getWeaponIndex);
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if (_weaponIndex < 0) exitWith {};
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_adjustment = ACE_player getVariable QGVAR(Adjustment);
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if (isNil "_adjustment") then {
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// [Windage, Elevation, Zero]
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_adjustment = [[0,0,0], [0,0,0], [0,0,0]];
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};
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// Display the adjustment knobs
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_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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_layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false];
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// Find the display
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_display = uiNamespace getVariable [QGVAR(ZeroingDisplay), displayNull];
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if (isNull _display) exitWith {};
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// Update values
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_zeroing = _adjustment select _weaponIndex;
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_vertical = _display displayCtrl 12;
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_horizontal = _display displayCtrl 13;
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_vertical ctrlSetText (str (_zeroing select 0));
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_horizontal ctrlSetText (str (_zeroing select 1));
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// Set the time when to hide the knobs
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GVAR(timeToHide) = diag_tickTime + 3.0;
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if !(isNil QGVAR(fadePFH)) exitWith {};
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// Launch a PFH to wait and fade out the knobs
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GVAR(fadePFH) = [{
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if (diag_tickTime >= GVAR(timeToHide)) exitWith {
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private "_layer";
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_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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_layer cutFadeOut 2;
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GVAR(fadePFH) = nil;
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[_this select 1] call cba_fnc_removePerFrameHandler;
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};
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}, 0.1, []] call CBA_fnc_addPerFrameHandler
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