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c44a1e7ea7
* Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Update initSettings.inc.sqf * Update events-framework.md * Update addons/cookoff/functions/fnc_cookOffEffect.sqf * Restructured, redid API events * Fix effect for JIP, minor optimisations * Removed `cbaSettings_settingChanged` * Renamed variables, tweaked string table entries * Update fire damage #9991 * Capitalize comments again * Fix cookoff for very short durations and fix effect removal being too quick
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
class CfgCloudlets {
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class GVAR(CookOff) {
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interval = 0.004;
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circleRadius = 0;
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circleVelocity[] = {2,2,2};
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particleShape = "\A3\data_f\ParticleEffects\Universal\Universal";
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particleFSNtieth = 16;
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particleFSIndex = 0;
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particleFSFrameCount = 32;
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particleFSLoop = 0;
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angle = 0;
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angleVar = 0;
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animationName = "";
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particleType = "Billboard";
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timerPeriod = 1;
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lifeTime = 1;
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moveVelocity[] = {0,4,0};
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rotationVelocity = 1;
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weight = 0.4;
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volume = 0.45;
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rubbing = 0;
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size[] = {0.01,0.5,1,1,1.5,0.01,0.001};
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color[] = {{1,1,1,-4},{1,1,1,-3},{1,1,1,-2},{1,1,1,-1},{1,1,1,0}};
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animationSpeed[] = {1};
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randomDirectionPeriod = 5;
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randomDirectionIntensity = 1;
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onTimerScript = "";
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beforeDestroyScript = "";
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position[] = {0,0,0};
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lifeTimeVar = 0;
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positionVar[] = {0,0,0};
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positionVarConst[] = {0,0,0};
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moveVelocityVar[] = {1,2,1};
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moveVelocityVarConst[] = {0,0,0};
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rotationVelocityVar = 3;
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sizeVar = 0.1;
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colorVar[] = {0,0,0,2};
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randomDirectionPeriodVar = 1;
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randomDirectionIntensityVar = 2;
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colorCoef[] = {1,1,1,1};
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sizeCoef = 1;
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animationSpeedCoef = 1;
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particleEffects = "";
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postEffects = "";
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onSurface = 1;
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surfaceOffset = 0;
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keepOnSurface = 0;
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bounceOnSurface = 0.6;
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bounceOnSurfaceVar = 0;
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destroyOnWaterSurface = 0;
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destroyOnWaterSurfaceOffset = 0;
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};
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};
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class GVAR(ExploAmmoExplosion) {
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class ExploAmmoFlash {
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position[] = {0,0,0};
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simulation = "particles";
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type = "ExploAmmoFlash";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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class LightExplosion {
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simulation = "light";
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type = "SparksLight";
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position[] = {0,0,0};
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intensity = 1;
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interval = 1;
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lifeTime = 0.15;
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};
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class ExploAmmoSmoke {
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position[] = {0,0,0};
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simulation = "particles";
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type = "AutoCannonFired";
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intensity = 1.5;
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interval = 1.5;
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lifeTime = 1.5;
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};
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};
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