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https://github.com/acemod/ACE3.git
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ac9044f2d6
* open medical menu from Zeus * fix function header * Zeus can use every action, add room for more buttons in medical menu * Update addons/medical_treatment/functions/fnc_treatment.sqf * Added zeus treatment time coeff * Update addons/medical_gui/functions/fnc_canOpenMenu.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update fnc_canOpenMenu.sqf * Update initSettings.sqf * Update fnc_moduleMedicalMenu.sqf * Added check + documentation * Update fnc_canTreat.sqf --------- Authored-by: Brett <brett@mayson.io> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
32 lines
838 B
Plaintext
32 lines
838 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Glowbal, mharis001, johnb43
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* Checks if the player can open the Medical Menu for the target.
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* Can open <BOOL>
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*
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* Example:
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* [player, cursorTarget] call ace_medical_gui_fnc_canOpenMenu
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*
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* Public: No
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*/
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params ["_player", "_target"];
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// If in Zeus
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if (!isNull findDisplay 312) exitWith {
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!isNull _target &&
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{missionNamespace getVariable [QGVAR(enableZeusModule), true]} &&
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{GVAR(enableMedicalMenu) > 0}
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};
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_player call EFUNC(common,isAwake) &&
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{!isNull _target} &&
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{_player distance _target < GVAR(maxDistance) || {vehicle _player == vehicle _target}} &&
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{GVAR(enableMedicalMenu) == 1 || {GVAR(enableMedicalMenu) == 2 && {vehicle _player != _player || {vehicle _target != _target}}}}
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