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0c58d8b20b
* Add interaction with terrain objects
* Optimize with new commands
* Handle z-position under ground
* Add warning for setting
* Add parentheses to condition
Co-authored-by: jonpas <jonpas33@gmail.com>
* Add comments
* Add parentheses to condition
Co-authored-by: jonpas <jonpas33@gmail.com>
* Add parentheses to condition
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
* Add replacement configs to dragging
This reverts commit afc5abe6cd
.
* Fix validator error and optimize condition
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
38 lines
908 B
Plaintext
38 lines
908 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Dystopian
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* Replaces terrain object with created one.
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* Run on server only.
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*
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* Arguments:
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* 0: Terrain object <OBJECT>
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* 1: New object class <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [cursorObject, "Land_Bucket_F"] call ace_interaction_fnc_replaceTerrainObject
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*
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* Public: No
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*/
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params ["_terrainObject", "_class"];
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TRACE_2("",_terrainObject,_class);
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if (isObjectHidden _terrainObject) exitWith {};
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private _position = getPosATL _terrainObject;
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if (_position select 2 < 0) then {
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_position set [2, 0];
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};
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private _vectorDirAndUp = [vectorDir _terrainObject, vectorUp _terrainObject];
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hideObjectGlobal _terrainObject;
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// prevent new object clipping with old one
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_terrainObject setDamage [1, false];
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private _newObject = createVehicle [_class, [0,0,0]];
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_newObject setVectorDirAndUp _vectorDirAndUp;
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_newObject setPosATL _position;
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