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c7ff918554
Co-authored-by: jonpas <jonpas33@gmail.com>
32 lines
882 B
Plaintext
32 lines
882 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Detects and disables third party medical systems.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_medical_engine_fnc_disableThirdParty
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*
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* Public: No
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*/
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// SOG:PF CDLC revive system
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// Pretend revive system was already initialized.
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// See: vn_fnc_module_advancedrevive
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vn_advanced_revive_started = true;
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// Farooq Revive
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// Overwrite player initialization.
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far_player_init = compileFinal "";
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[{!isNil "far_debugging"}, {
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far_isDragging = nil; // Disable "Drag & Carry animation fix" loop - cannot be killed because spawned while true.
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far_muteRadio = nil; // Disable initialization hint.
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far_muteACRE = nil; // Same, but for very old versions.
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far_debugging = false; // Disable adding event handlers to AI in SP.
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}, [], 5] call CBA_fnc_waitUntilAndExecute;
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