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* Merge ACEX - first attempt Backwards compatibility with XGVAR set of macros used on all settings and config entries Public API functions not taken into account yet, many other things probably still missed * Resolve issues * Switch to addSetting, backward compatible CfgPatches, missed XGVAR. * Remove unnecessary backwards compat * Convert ACEX Categorised settings to initSettings / Fix Intel items magazine * Apply suggestions from code review Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Remove maintainers from merged ACEX components * Cleanup unused module and faction classes * Sitting - Add more object configs by @Dystopian https://github.com/acemod/ACEX/pull/255 * Translations - Add Japanese by @classicarma https://github.com/acemod/ACEX/pull/259 * Kill Tracker - Add killtracker.inc public include file by @Freddo3000" https://github.com/acemod/ACEX/pull/251 * Add ACEX authors and sort authors file * acex - final tweaks (#8513) * acex - handle old funcs * replace thirst/hunger setvars to acex naming fix macro Revert "fix macro" This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad. Revert "replace thirst/hunger setvars to acex naming" This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868. x Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
32 lines
991 B
Plaintext
32 lines
991 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Jonpas
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* Checks if camera can be changed.
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*
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* Arguments:
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* 0: New Camera View <STRING>
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* 1: Vehicle <OBJECT>
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* 2: Check gunner view <BOOL> (default: true)
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*
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* Return Value:
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* Can Change Camera <BOOL>
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*
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* Example:
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* ["INTERNAL", vehicle] call ace_viewrestriction_fnc_canChangeCamera
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*
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* Public: No
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*/
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params ["_newCameraView", "_cameraOn", ["_checkGunnerView", true]];
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// Remote control hates switchCamera (control returns to player, camera is left on remotely controlled object/unit), make sure remote controlled units are not impacted
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!(_newCameraView isEqualTo "GUNNER" && {_checkGunnerView}) &&
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{!(_newCameraView isEqualTo "GROUP")} &&
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{!isNull ACE_player} &&
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{player == ACE_player} &&
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{alive ACE_player} &&
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{ACE_player == _cameraOn || vehicle ACE_player == _cameraOn} &&
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{"" isEqualTo call CBA_fnc_getActiveFeatureCamera} &&
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{!(_cameraOn isKindOf "UAV" || _cameraOn isKindOf "UAV_01_base_F")} // UAVs are remote controlled
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