ACE3/addons/interact_menu/functions/fnc_addActionToClass.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: esteldunedain
* Insert an ACE action to a class, under a certain path
* Note: This function is NOT global.
*
* Arguments:
* 0: TypeOf of the class <STRING>
* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
* 2: Parent path of the new action <ARRAY>
* 3: Action <ARRAY>
* 4: Use Inheritance <BOOL> (default: false)
*
* Return Value:
* The entry full path, which can be used to remove the entry, or add children entries <ARRAY>.
*
* Example:
* [typeOf cursorTarget, 0, ["ACE_TapShoulderRight"],VulcanPinchAction] call ace_interact_menu_fnc_addActionToClass;
*
* Public: Yes
*/
if (!params [["_objectType", "", [""]], ["_typeNum", 0, [0]], ["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith {
ERROR("Bad Params");
[]
};
TRACE_4("params",_objectType,_typeNum,_parentPath,_action);
if (param [4, false, [false]]) exitwith {
if (isNil QGVAR(inheritedActions)) then {GVAR(inheritedActions) = [];};
private _index = GVAR(inheritedActions) pushBack [[], _typeNum, _parentPath, _action];
private _initEH = compile format ['
params ["_object"];
private _typeOf = typeOf _object;
(GVAR(inheritedActions) select %1) params ["_addedClasses", "_typeNum", "_parentPath", "_action"];
if (_typeOf in _addedClasses) exitWith {};
_addedClasses pushBack _typeOf;
[_typeOf, _typeNum, _parentPath, _action] call FUNC(addActionToClass);
', _index];
TRACE_2("Added inheritable action",_objectType,_index);
[_objectType, "init", _initEH, true, [], true] call CBA_fnc_addClassEventHandler;
// Return the full path
(_parentPath + [_action select 0])
};
// Ensure the config menu was compiled first
if (_typeNum == 0) then {
[_objectType] call FUNC(compileMenu);
} else {
[_objectType] call FUNC(compileMenuSelfAction);
};
private _namespace = [GVAR(ActNamespace), GVAR(ActSelfNamespace)] select _typeNum;
private _actionTrees = _namespace getVariable _objectType;
if (isNil "_actionTrees") then {
_actionTrees = [];
_namespace setVariable [_objectType, _actionTrees];
};
if (_parentPath isEqualTo ["ACE_MainActions"]) then {
[_objectType, _typeNum] call FUNC(addMainAction);
};
private _parentNode = [_actionTrees, _parentPath] call FUNC(findActionNode);
if (isNil {_parentNode}) exitWith {
ERROR_4("Failed to add action - action (%1) to parent %2 on object %3 [%4]",(_action select 0),_parentPath,_objectType,_typeNum);
[]
};
// Add action node as children of the correct node of action tree
(_parentNode select 1) pushBack [_action,[]];
// Return the full path
(_parentPath + [_action select 0])