mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: Glowbal
|
|
* handle bleeding state (state machine)
|
|
*
|
|
* Arguments:
|
|
* 0: unit <TYPE>
|
|
*
|
|
* Return Value:
|
|
* is Bleeding <BOOL>
|
|
*
|
|
* Example:
|
|
* [UNIT] call ace_medical_blood_fnc_onBleeding
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_unit"];
|
|
|
|
if (((vehicle _unit) != _unit) && {!((vehicle _unit) isKindOf "StaticWeapon")}) exitWith {}; // Don't bleed on ground if mounted
|
|
|
|
private _lastTime = _unit getVariable [QGVAR(lastTime), -10];
|
|
private _bloodLoss = (if (GVAR(useAceMedical)) then {([_unit] call EFUNC(medical,getBloodLoss)) * 2.5} else {getDammage _unit * 2}) min 6;
|
|
|
|
if ((CBA_missionTime - _lastTime) + _bloodLoss >= 8 + random 2) then {
|
|
_unit setVariable [QGVAR(lastTime), CBA_missionTime];
|
|
|
|
private _position = getPosASL _unit;
|
|
_position = _position vectorAdd [
|
|
random 0.4 - 0.2,
|
|
random 0.4 - 0.2,
|
|
0
|
|
];
|
|
_position set [2, 0];
|
|
|
|
private _bloodDrop = ["blooddrop_1", "blooddrop_2", "blooddrop_3", "blooddrop_4"] select floor (_bloodLoss min 3);
|
|
[_bloodDrop, _position, getDir _unit] call FUNC(createBlood);
|
|
};
|