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32 lines
1.5 KiB
Plaintext
32 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
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GVAR(hardpointGroupsCache) = [] call CBA_fnc_createNamespace;
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GVAR(configTypesAdded) = [];
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["ace_settingsInitialized", {
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TRACE_2("settingsInit",GVAR(level),GVAR(supply));
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["LandVehicle", "Init", {_this call FUNC(initSupplyVehicle)}, true, ["StaticWeapon"], true] call CBA_fnc_addClassEventHandler;
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["ReammoBox_F", "Init", {_this call FUNC(initSupplyVehicle)}, true, [], true] call CBA_fnc_addClassEventHandler;
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}] call CBA_fnc_addEventHandler;
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["ace_unconscious", LINKFUNC(handleUnconscious)] call CBA_fnc_addEventHandler;
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[QGVAR(initSupplyVehicle), {
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TRACE_1("initSupplyVehicle EH",_this); // Warning: this can run before settings are init
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[FUNC(initSupplyVehicle), _this] call EFUNC(common,runAfterSettingsInit);
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}] call CBA_fnc_addEventHandler;
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["vehicle", {
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params ["_unit"];
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[_unit] call FUNC(dropAmmo);
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}] call CBA_fnc_addPlayerEventHandler;
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if (isServer) then {
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addMissionEventHandler ["HandleDisconnect", {params ["_unit"]; [_unit] call FUNC(dropAmmo)}];
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};
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[QGVAR(makeDummyEH), LINKFUNC(makeDummy)] call CBA_fnc_addEventHandler;
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[QGVAR(rearmEntireVehicleSuccessEH), LINKFUNC(rearmEntireVehicleSuccess)] call CBA_fnc_addEventHandler;
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[QGVAR(rearmEntireVehicleSuccessLocalEH), LINKFUNC(rearmEntireVehicleSuccessLocal)] call CBA_fnc_addEventHandler;
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[QGVAR(rearmSuccessEH), LINKFUNC(rearmSuccess)] call CBA_fnc_addEventHandler;
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[QGVAR(rearmSuccessLocalEH), LINKFUNC(rearmSuccessLocal)] call CBA_fnc_addEventHandler;
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