ACE3/addons/vehicles
jonpas e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
..
functions Lower minimum speed limiter speed to 5 km/h (#5065) 2017-05-31 15:45:02 -05:00
$PBOPREFIX$ port vehicles 2015-01-16 14:20:41 +01:00
CfgAmmo.hpp 1.40 Changes In Config Inhertiance (RC) 2015-02-28 19:06:17 -06:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp fix merkava, patria tracer color 2015-10-28 19:48:49 +01:00
CfgWeapons.hpp Added Pylon weapon as a valid weapon (#5250) 2017-06-05 11:15:55 -05:00
config.cpp fix some rogue mission dependencies, fix #3954 2016-06-20 21:07:10 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
XEH_postInit.sqf Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_vehicles

Various tweaks to vehicle and vehicle weapon configs.

Maintainers

The people responsible for merging changes to this component or answering potential questions.