ACE3/addons/rearm/functions/fnc_dropAmmo.sqf
Dystopian 36b61fdb6e Block adv. throwing when player is busy (#5534)
* Add throw blocking status effect

* Add concertina_wire and tripod support

* Add launcher in hands support

* Disable effect sending more than once

* Fix EFUNC using, add trace

* Disable vanilla throw blocking

* Improve status handling

* Fix rearm status key
2017-12-07 11:26:21 -06:00

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/*
* Author: GitHawk
* Drops a magazine, optionally deletes it and optionally unholsters the wepaon.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Delete dummy object <BOOL>(optional)
* 2: Unholster Weapon <BOOL>(optional)
*
* Return Value:
* None
*
* Example:
* [player, true, true] call ace_rearm_fnc_dropAmmo
*
* Public: No
*/
#include "script_component.hpp"
params [
"_unit",
["_delete", false],
["_unholster", true]
];
private _dummy = _unit getVariable [QGVAR(dummy), objNull];
if !(isNull _dummy) then {
detach _dummy;
if (_delete) then {
deleteVehicle _dummy;
} else {
_dummy setVelocity [0,0,-0.1];
};
_unit setVariable [QGVAR(dummy), objNull];
};
private _actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
if (_actionID != -1) then {
_unit removeAction _actionID;
_unit setVariable [QGVAR(ReleaseActionID), nil];
};
[_unit, "forceWalk", "ACE_rearm", false] call EFUNC(common,statusEffect_set);
[_unit, "blockThrow", "ACE_rearm", false] call EFUNC(common,statusEffect_set);
if (_unholster) then {
REARM_UNHOLSTER_WEAPON
};