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0644ad9ca2
* Added workaround functions for turret magazine ammo. * Switched to retrieving turrets dynamically instead of looking them up from an array. * Refactoring only, no functional changes * Repurposed getNeedRearmMagazines as a general purpose rearm info function + more. * The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one. * Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module. Fixed bugs: * Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions. * Pylon rearm was trying to set ammo count on empty pylons. Note: rearmSuccessLocal is not yet fixed! * Rearming no longer switches shell types in cannons/mortars. * Added Tuupertunut to authors. * Rearming no longer switches shell types. 2nd try. Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned. * Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines. * Small fixes and comments. * Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines. The latter describes much better what the function actually does. * Removed redundant checks. * Refactoring. * Fixed spaces in macros. * Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
59 lines
2.0 KiB
Plaintext
59 lines
2.0 KiB
Plaintext
/*
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* Author: Tuupertunut
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* Rearm an entire turret locally.
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*
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* Arguments:
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* 0: Ammo Truck <OBJECT>
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* 1: Vehicle <OBJECT>
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* 2: TurretPath <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ammo_truck, tank, [0]] call ace_rearm_fnc_rearmEntireVehicleSuccessLocal
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_truck", "_vehicle", "_turretPath"];
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TRACE_3("rearmEntireVehicleSuccessLocal",_truck,_vehicle,_turretPath);
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// Fetching all rearmable magazines in this turret
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private _magazines = ([_vehicle] call FUNC(getNeedRearmMagazines)) select {(_x select 1) isEqualTo _turretPath};
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{
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_x params ["_magazineClass", "_magTurretPath", "_isPylonMag", "_pylonIndex", "_maxMagazines", "_currentMagazines", "_maxRoundsPerMag", "_currentRounds"];
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// Array of planned ammo counts in every magazine after the rearm is complete
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private _plannedRounds = +_currentRounds;
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// Trying to fill all existing magazines.
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{
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if (_x < _maxRoundsPerMag) then {
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if ((GVAR(supply) == 0) || {[_truck, _magazineClass, (_maxRoundsPerMag - _x)] call FUNC(removeMagazineFromSupply)}) then {
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_plannedRounds set [_forEachIndex, _maxRoundsPerMag];
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};
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};
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} forEach _currentRounds;
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// Trying to add new full magazines, if there is space left.
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if (_currentMagazines < _maxMagazines) then {
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for "_idx" from 1 to (_maxMagazines - _currentMagazines) do {
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if ((GVAR(supply) == 0) || {[_truck, _magazineClass, _maxRoundsPerMag] call FUNC(removeMagazineFromSupply)}) then {
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_plannedRounds pushBack _maxRoundsPerMag;
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};
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};
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};
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TRACE_2("rearming",_x,_plannedRounds);
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// Updating new ammo counts to vehicle.
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if (_isPylonMag) then {
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_vehicle setAmmoOnPylon [_pylonIndex, (_plannedRounds select 0)];
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} else {
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[_vehicle, _magTurretPath, _magazineClass, _plannedRounds] call FUNC(setTurretMagazineAmmo);
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};
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} forEach _magazines;
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