ACE3/addons/rearm/functions/fnc_rearmSuccess.sqf
Tuupertunut 0644ad9ca2 Rearm bugfixing (#5411)
* Added workaround functions for turret magazine ammo.

* Switched to retrieving turrets dynamically instead of looking them up from an array.

* Refactoring only, no functional changes

* Repurposed getNeedRearmMagazines as a general purpose rearm info function + more.

* The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one.
* Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module.

Fixed bugs:

* Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions.
* Pylon rearm was trying to set ammo count on empty pylons.

Note: rearmSuccessLocal is not yet fixed!

* Rearming no longer switches shell types in cannons/mortars.

* Added Tuupertunut to authors.

* Rearming no longer switches shell types. 2nd try.

Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned.

* Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines.

* Small fixes and comments.

* Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines.

The latter describes much better what the function actually does.

* Removed redundant checks.

* Refactoring.

* Fixed spaces in macros.

* Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
2017-09-29 14:53:25 -05:00

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/*
* Author: GitHawk
* Rearms a vehicle, after progress bar finishes, pass args to machine where turret is local.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Unit <OBJECT>
* 2: Turret Path <ARRAY>
* 3: Number of magazines <NUMBER>
* 4: Magazine Classname <STRING>
* 5: Number of rounds <NUMBER>
* 6: Pylon Index <NUMBER>
*
* Return Value:
* None
*
* Example:
* [vehicle, player, [-1], 2, "5000Rnd_762x51_Belt", 500, -1] call ace_rearm_fnc_rearmSuccess
*
* Public: No
*/
#include "script_component.hpp"
params ["_vehicle", "_unit", "_turretPath", "_numMagazines", "_magazineClass", "_numRounds", "_pylon"];
TRACE_7("rearmSuccess",_vehicle,_unit,_turretPath,_numMagazines,_magazineClass,_numRounds,_pylon);
if (local _unit) then {
[_unit, true, true] call FUNC(dropAmmo);
};
if (!alive _vehicle) exitWith {WARNING("vehicle dead/null");};
if (isServer) then {
private _turretOwnerID = _vehicle turretOwner _turretPath;
if (_turretOwnerID == 0) then {
[QGVAR(rearmSuccessLocalEH), _this, [_vehicle]] call CBA_fnc_targetEvent;
} else {
[QGVAR(rearmSuccessLocalEH), _this, _turretOwnerID] call CBA_fnc_ownerEvent;
};
} else {
[QGVAR(rearmSuccessEH), _this] call CBA_fnc_serverEvent;
};