ACE3/addons/laser/functions/fnc_addLaserTarget.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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/*
* Author: esteldunedain
* Adds a vanilla laser target to the tracker PFH and globaly turns it on
*
* Argument:
* 0: TargetObject (vanilla laser) <OBJECT>
* 1: Vehicle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [laserTarget player, player] call ace_laser_fnc_addLaserTarget;
*
* Public: No
*/
#include "script_component.hpp"
params ["_targetObject", "_vehicle"];
TRACE_2("params",_targetObject,_vehicle);
// Get the designator variables, or use defaults
private _waveLength = _vehicle getVariable [QEGVAR(laser,waveLength), ACE_DEFAULT_LASER_WAVELENGTH];
private _laserCode = _vehicle getVariable [QEGVAR(laser,code), ACE_DEFAULT_LASER_CODE];
private _beamSpread = _vehicle getVariable [QEGVAR(laser,beamSpread), ACE_DEFAULT_LASER_BEAMSPREAD];
TRACE_3("codes",_waveLength,_laserCode,_beamSpread);
// Laser method is the method ACE_Laser will use to determine from where to where it should project the designator cone
_vehicle setVariable [QGVAR(targetObject), _targetObject, true];
private _laserMethod = QFUNC(findLaserSource);
private _vehicleSourceSelection = "";
if (_vehicle isKindOf "CaManBase") then {
_vehicleSourceSelection = "pilot";
} else {
{ // Go through turrets on vehicle and find the laser
private _turretPath = _x;
{
if ((getNumber (configFile >> "CfgWeapons" >> _x >> "laser")) > 0) exitWith {
_vehicleSourceSelection = getText (([_vehicle, _turretPath] call CBA_fnc_getTurret) >> "memoryPointGunnerOptics");
TRACE_3("",_turretPath,_x,_vehicleSourceSelection);
};
} forEach (_vehicle weaponsTurret _turretPath);
} forEach (allTurrets [_vehicle, true]);
};
private _methodArgs = [_vehicleSourceSelection];
TRACE_6("Laser on:",_vehicle,_laserMethod,_waveLength,_laserCode,_beamSpread,_methodArgs);
private _laserUuid = [_vehicle, _vehicle, _laserMethod, _waveLength, _laserCode, _beamSpread, _methodArgs] call FUNC(laserOn);
GVAR(trackedLaserTargets) pushBack [_targetObject, _vehicle, _laserUuid, _laserCode];
TRACE_1("",GVAR(trackedLaserTargets));
if (GVAR(pfehID) == -1) then {
TRACE_1("starting pfeh",count GVAR(trackedLaserTargets));
GVAR(pfehID) = [DFUNC(laserTargetPFH), 0, []] call CBA_fnc_addPerFrameHandler;
};