ACE3/addons/laser/functions/fnc_keyLaserCodeChange.sqf
PabstMirror 74fd0f507f Add EH for UAV control, Add Hellfire support (#5305)
* Add EH for UAV control, Add Hellfire support

* cycle guidance keybind

* Handle broken PlayerViewChanged

* humps

* UAV Self-interactions (#5379)

* Switch ACE_Player to uav AI on valid seat change

* Different approach to UAV interactions

* Forgot to remove a variable

* Changed param to select
2017-08-22 16:07:45 -05:00

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/*
* Author: PabstMirror
* Change the laser key code (both seeker and transmitter)
*
* Argument:
* 0: Change in code <NUMBER>
*
* Return Value:
* Key Handled <BOOL>
* Example:
* [1] call ace_laser_fnc_keyLaserCodeChange;
*
* Public: No
*/
#include "script_component.hpp"
params [["_codeChange", 0, [0]]];
TRACE_1("params",_codeChange);
if ((!alive ACE_player) || {!([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith))}) exitWith {false};
private _currentShooter = objNull;
private _currentWeapon = "";
if (isNull (ACE_controlledUAV param [0, objNull])) then {
if (ACE_player call CBA_fnc_canUseWeapon) then {
_currentShooter = ACE_player;
_currentWeapon = currentWeapon ACE_player;
} else {
_currentShooter = vehicle ACE_player;
private _turretPath = if (ACE_player == (driver _currentShooter)) then {[-1]} else {ACE_player call CBA_fnc_turretPath};
_currentWeapon = _currentShooter currentWeaponTurret _turretPath;
};
} else {
_currentShooter = ACE_controlledUAV select 0;
private _turretPath = ACE_controlledUAV select 2;
_currentWeapon = _currentShooter currentWeaponTurret _turretPath;
};
TRACE_2("",_currentShooter,_currentWeapon);
if (((getNumber (configFile >> "CfgWeapons" >> _currentWeapon >> "laser")) == 0) &&
{(getNumber (configFile >> "CfgWeapons" >> _currentWeapon >> QGVAR(canSelect))) == 0}) exitWith {false};
private _oldLaserCode = _currentShooter getVariable [QGVAR(code), ACE_DEFAULT_LASER_CODE];
private _newLaserCode = _oldLaserCode;
// "Four-digit code equipment settings range from 1111 to 1788"
// While there is a 0 or 9 in code, keep adding change
if (((_codeChange < 0) && {_oldLaserCode > ACE_DEFAULT_LASER_CODE}) || {(_codeChange > 0) && {_oldLaserCode < 1788}}) then {
_newLaserCode = _oldLaserCode + _codeChange;
while {(((str _newLaserCode) find "0") >= 0) || {((str _newLaserCode) find "9") >= 0}} do {
_newLaserCode = _newLaserCode + _codeChange;
};
};
TRACE_2("",_oldLaserCode,_newLaserCode);
if (_oldLaserCode != _newLaserCode) then {
_currentShooter setVariable [QGVAR(code), _newLaserCode, true];
};
[format ["%1: %2", localize LSTRING(laserCode), _newLaserCode]] call EFUNC(common,displayTextStructured);
true