ACE3/addons/atragmx/functions/fnc_toggle_muzzle_velocity_data.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

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* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

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* scopes

* slideshow

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* switchunits

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* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Ruthberg
* Toggles the muzzle velocity data screen on/off
*
* Arguments:
* Apply new data? <NUMBER>
*
* Return Value:
* None
*
* Example:
* 1 call ace_atragmx_fnc_toggle_muzzle_velocity_data
*
* Public: No
*/
if (!(missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false])) exitWith {};
if (ctrlVisible 16000) then {
false call FUNC(show_muzzle_velocity_data);
true call FUNC(show_main_page);
if (_this == 1) then {
[true, true] call FUNC(recalculate_muzzle_velocity);
call FUNC(calculate_target_solution);
} else {
call FUNC(update_muzzle_velocity_data);
};
} else {
true call FUNC(show_muzzle_velocity_data);
false call FUNC(show_main_page);
};