ACE3/addons/sitting/XEH_clientInit.sqf
jonpas 6ca9d59443
Merge ACEX (#8415)
* Merge ACEX - first attempt
Backwards compatibility with XGVAR set of macros used on all settings and config entries
Public API functions not taken into account yet, many other things probably still missed

* Resolve issues

* Switch to addSetting, backward compatible CfgPatches, missed XGVAR.

* Remove unnecessary backwards compat

* Convert ACEX Categorised settings to initSettings / Fix Intel items magazine

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Remove maintainers from merged ACEX components

* Cleanup unused module and faction classes

* Sitting - Add more object configs by @Dystopian
https://github.com/acemod/ACEX/pull/255

* Translations - Add Japanese by @classicarma
https://github.com/acemod/ACEX/pull/259

* Kill Tracker - Add killtracker.inc public include file by @Freddo3000"
https://github.com/acemod/ACEX/pull/251

* Add ACEX authors and sort authors file

* acex - final tweaks (#8513)

* acex - handle old funcs

* replace thirst/hunger setvars to acex naming

fix macro

Revert "fix macro"

This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad.

Revert "replace thirst/hunger setvars to acex naming"

This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868.

x

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:46:43 -05:00

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#include "script_component.hpp"
// Exit on Headless
if (!hasInterface) exitWith {};
["ace_settingsInitialized", {
TRACE_1("SettingInit", XGVAR(enable));
// If not enabled, then do not add CanInteractWith Condition or event handlers
if (!XGVAR(enable)) exitWith {};
// Initialize classes as they spawn
["ThingX", "init", FUNC(addSitActions), nil, nil, true] call CBA_fnc_addClassEventHandler;
// Initialize statically defined benches (also appear as world objects, no class EH thrown)
{
[_x] call FUNC(addSitActions);
} forEach [BENCHES];
// Add interaction menu exception
["isNotSitting", {isNil {(_this select 0) getVariable QGVAR(sittingStatus)}}] call EFUNC(common,addCanInteractWithCondition);
// Handle interruptions
["ace_unconscious", {_this call DFUNC(handleInterrupt)}] call CBA_fnc_addEventHandler;
["ace_captives_SetHandcuffed", {_this call DFUNC(handleInterrupt)}] call CBA_fnc_addEventHandler;
}] call CBA_fnc_addEventHandler;