mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
48 lines
1.3 KiB
Plaintext
48 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: AACO
|
|
* Function used to get the vehicle icon for provided object (cached for repeat use)
|
|
*
|
|
* Arguments:
|
|
* 0: Object to get icon of <OBJECT/STRING>
|
|
*
|
|
* Return Value:
|
|
* Icon of vehicle <STRING>
|
|
*
|
|
* Examples:
|
|
* ["B_Soldier_F"] call ace_common_fnc_getVehicleIcon;
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
#define DEFAULT_TEXTURE "\A3\ui_f\data\Map\VehicleIcons\iconVehicle_ca.paa"
|
|
|
|
params [["_object", objNull, [objNull, ""]]];
|
|
|
|
if ((_object isEqualType objNull && {isNull _object}) || {_object isEqualType "" && {_object == ""}}) exitWith { DEFAULT_TEXTURE };
|
|
|
|
private _objectType = if (_object isEqualType objNull) then {
|
|
typeOf _object
|
|
} else {
|
|
_object
|
|
};
|
|
private _cachedValue = GVAR(vehicleIconCache) getVariable _objectType;
|
|
|
|
if (isNil "_cachedValue") then {
|
|
private _vehicleValue = getText (configfile >> "CfgVehicles" >> _objectType >> "icon");
|
|
private _vehicleIconValue = getText (configfile >> "CfgVehicleIcons" >> _vehicleValue);
|
|
|
|
if (_vehicleIconValue == "") then {
|
|
if (_vehicleValue != "" && {((toLower _vehicleValue) find ".paa") > -1}) then {
|
|
_cachedValue = _vehicleValue;
|
|
} else {
|
|
_cachedValue = DEFAULT_TEXTURE;
|
|
};
|
|
} else {
|
|
_cachedValue = _vehicleIconValue;
|
|
};
|
|
|
|
GVAR(vehicleIconCache) setVariable [_objectType, _cachedValue];
|
|
};
|
|
|
|
_cachedValue
|