ACE3/addons/interact_menu/functions/fnc_renderSelector.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: esteldunedain
* Render a single interaction icon
*
* Arguments:
* 0: 2d position <ARRAY>
* 1: Icon <STRING>
*
* Return Value:
* None
*
* Example:
* [[2, 5], "icon"] call ACE_interact_menu_fnc_renderSelector
*
* Public: No
*/
params ["_sPos", "_icon"];
if(GVAR(iconCount) > (count GVAR(iconCtrls))-1) then {
private _displayNum = [[46, 12] select visibleMap,91919] select (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]);
GVAR(iconCtrls) pushBack ((findDisplay _displayNum) ctrlCreate ["RscStructuredText", 54021+GVAR(iconCount)]);
if (GVAR(useCursorMenu)) then {
((finddisplay _displayNum) displayctrl (54021+GVAR(iconCount))) ctrlAddEventHandler ["MouseMoving", DFUNC(handleMouseMovement)];
((finddisplay _displayNum) displayctrl (54021+GVAR(iconCount))) ctrlAddEventHandler ["MouseButtonDown", DFUNC(handleMouseButtonDown)];
};
};
private _ctrl = GVAR(iconCtrls) select GVAR(iconCount);
private _pos = if (GVAR(UseListMenu)) then {
[_ctrl, GVAR(iconCount), format ["<img image='%1' color='%2' size='1.6'/>", _icon, GVAR(selectorColorHex)]] call FUNC(ctrlSetParsedTextCached);
[(_sPos select 0)-(0.014*SafeZoneW), (_sPos select 1)-(0.014*SafeZoneW), 0.05*SafeZoneW, 0.035*SafeZoneW]
} else {
[_ctrl, GVAR(iconCount), format ["<img image='%1' color='%2' size='1.6' align='center'/>", _icon, GVAR(selectorColorHex)]] call FUNC(ctrlSetParsedTextCached);
[(_sPos select 0)-(0.050*SafeZoneW), (_sPos select 1)-(0.014*SafeZoneW), 0.1*SafeZoneW, 0.035*SafeZoneW]
};
GVAR(iconCount) = GVAR(iconCount) + 1;
if (GVAR(cursorKeepCentered) && {uiNamespace getVariable [QGVAR(cursorMenuOpened),false]}) then {
_pos set [0, ((_pos select 0) - (GVAR(cursorPos) select 0) + 0.5)];
_pos set [1, ((_pos select 1) - (GVAR(cursorPos) select 1) + 0.5)];
};
_ctrl ctrlSetPosition _pos;
_ctrl ctrlCommit 0;