ACE3/addons/sandbag/functions/fnc_canDeploy.sqf
2015-11-30 17:23:02 +01:00

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/*
* Author: Ruthberg, commy2
* Checks if the player can deploy a sandbag
*
* Arguments:
* None
*
* Return Value:
* Can deploy <BOOL>
*
* Example:
* [ACE_player] call ace_sandbag_fnc_canDeploy
*
* Public: No
*/
#include "script_component.hpp"
#define SURFACE_BLACKLIST ["water", "concrete", "tarmac", "wood", "metal", "roof_tin", "roof_tiles", "wood_int", "concrete_int", "tiles_int", "metal_int", "stony", "rock", "int_concrete", "int_tiles", "int_wood", "tiling", "wavymetal", "int_metal"]
params ["_unit"];
if !("ACE_Sandbag_empty" in items _unit) exitWith {false};
private ["_surfaceClass", "_surfaceType"];
_surfaceClass = (surfaceType getPosASL _unit) select [1];
_surfaceType = getText (configFile >> "CfgSurfaces" >> _surfaceClass >> "soundEnviron");
!(_surfaceType in SURFACE_BLACKLIST)