ACE3/addons/medical_engine
commy2 5a4487f1ea
Medical - fix the Enoch pilot uniform not taking damage, fix hitpoints test (#7527)
* fix the medical hitpoints test

* fix the Enoch pilot

* readd optional test for all units

* Run test at preStart

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-02-16 18:34:46 -06:00
..
functions Medical - Fix addDamageToUnit (#7247) 2019-10-20 16:48:26 -05:00
$PBOPREFIX$ merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00
CfgActions.hpp merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00
CfgEventHandlers.hpp merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00
CfgExtendedAnimation.hpp treatment functions and unconsciousness rework 2016-10-06 00:54:57 +02:00
CfgMoves.hpp simplify animations config 2018-07-21 09:16:05 +02:00
CfgVehicles.hpp Medical - fix the Enoch pilot uniform not taking damage, fix hitpoints test (#7527) 2020-02-16 18:34:46 -06:00
CfgWeapons.hpp merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00
config.cpp Move scream and moan sounds to medical feedback (#6438) 2018-07-18 19:21:27 +01:00
README.md merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00
script_component.hpp Medical Engine without parentheses 2019-06-18 16:03:21 +02:00
script_macros_config.hpp Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
script_macros_medical.hpp Medical - Make some constants variables (#7236) 2019-10-20 11:14:31 -05:00
XEH_postInit.sqf Medical Engine - Increase lethality of aircraft explosions (#7304) 2019-12-17 10:01:17 -06:00
XEH_preInit.sqf Medical - Make some constants variables (#7236) 2019-10-20 11:14:31 -05:00
XEH_PREP.hpp Limping / Splint Treatment (#6947) 2019-05-11 23:13:59 -05:00
XEH_preStart.sqf merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00

ace_medical_engine

Links Arma 3 soldier health simulation to ACE medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.