ACE3/addons/common/CfgVehicles.hpp
2015-03-25 06:32:08 +01:00

111 lines
2.7 KiB
C++

class CfgVehicles {
/*class Man;
class CAManBase: Man {
// @todo
class UserActions {
class ACE_Fire {
displayName = "";
priority = -99;
available = 1;
radius = 2.5;
radiusView = 0;
position = "";
showWindow = 0;
showIn3D = 0;
onlyForPlayer = 1;
shortcut = "DefaultAction";
condition = QUOTE(call GVAR(UserActionFireCondition));
statement = QUOTE(call GVAR(UserActionFire));
userActionID = 100;
};
};
};*/
// += needs a non inherited entry in that class, otherwise it simply overwrites
//#include <DefaultItems.hpp>
class Module_F;
class ACE_ModuleCheckPBOs: Module_F {
author = "$STR_ACE_Common_ACETeam";
category = "ACE";
displayName = "Check PBOs";
function = QFUNC(moduleCheckPBOs);
scope = 2;
isGlobal = 1;
icon = QUOTE(PATHTOF(UI\Icon_Module_CheckPBO_ca.paa));
class Arguments {
class Action {
displayName = "Action";
description = "What to do with people who do not have the right PBOs?";
class values {
class WarnOnce {
default = 1;
name = "Warn once";
value = 0;
};
class Warn {
name = "Warn (permanent)";
value = 1;
};
class Kick {
name = "Kick";
value = 2;
};
};
};
class CheckAll {
displayName = "Check all addons";
description = "Check all addons instead of only those of ACE?";
typeName = "BOOL";
class values {
class WarnOnce {
default = 1;
name = "No";
value = 0;
};
class Warn {
name = "Yes";
value = 1;
};
};
};
class Whitelist {
displayName = "Whitelist";
description = "What addons are allowed regardless?";
typeName = "STRING";
class values {
default = "[]";
};
};
};
};
class ACE_ModuleLSDVehicles: Module_F {
author = "$STR_ACE_Common_ACETeam";
category = "ACE";
displayName = "LSD Vehicles";
function = "ACE_Common_fnc_moduleLSDVehicles";
scope = 2;
icon = QUOTE(PATHTOF(UI\Icon_Module_LSD_ca.paa));
isGlobal = 1;
class Arguments {
};
};
class Box_NATO_Support_F;
class ACE_Box_Misc: Box_NATO_Support_F {
author = "$STR_ACE_Common_ACETeam";
displayName = "$STR_ACE_Common_MiscItems";
transportMaxWeapons = 9001;
transportMaxMagazines = 9001;
transportMaxItems = 9001;
maximumload = 2000;
class TransportWeapons {};
class TransportMagazines {};
class TransportItems {};
class TransportBackpacks {};
};
};