ACE3/addons/csw/functions/fnc_ai_handleFired.sqf

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#include "script_component.hpp"
/*
* Author: PabstMirror
* Handles AI Fired EH
*
* Arguments:
* Fired EH
*
* Return Value:
* None
*
* Public: No
*/
params ["_vehicle", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_gunner"];
TRACE_8("firedEH:",_vehicle,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_gunner);
if ((!local _gunner) || {[_gunner] call EFUNC(common,isPlayer)}) exitWith {};
if (someAmmo _vehicle) exitWith {};
TRACE_2("need ammo",someAmmo _vehicle,magazinesAllTurrets _vehicle);
[_vehicle, _gunner, _weapon] call FUNC(ai_reload);