ACE3/addons/zeus/XEH_PREP.hpp
Remco Speekenbrink 324bf68614 Add Zeus utility modules
- Add categories to zeus modules to group them based on their functionality
- Add new utility modules:
  1. Toggle simulation
  2. Update editable objects
- Clean up some of the zeus module code (standardise function headers, camel case, etc.)
2016-11-15 12:07:48 +00:00

33 lines
786 B
C++

PREP(addObjectToCurator);
PREP(bi_moduleCurator);
PREP(bi_moduleMine);
PREP(bi_moduleProjectile);
PREP(bi_moduleRemoteControl);
PREP(handleZeusUnitAssigned);
PREP(moduleAddSpareTrack);
PREP(moduleAddSpareWheel);
PREP(moduleCaptive);
PREP(moduleGlobalSetSkill);
PREP(moduleGroupSide);
PREP(moduleSearchNearby);
PREP(moduleSetMedic);
PREP(moduleSetMedicalVehicle);
PREP(moduleSetMedicalFacility);
PREP(moduleSimulation);
PREP(moduleSurrender);
PREP(moduleTeleportPlayers);
PREP(moduleUnconscious);
PREP(moduleZeusSettings);
PREP(ui_attributeCargo);
//PREP(ui_attributePosition);
PREP(ui_attributeRadius);
PREP(ui_defendArea);
PREP(ui_editableObjects);
PREP(ui_globalSetSkill);
PREP(ui_groupSide);
PREP(ui_patrolArea);
PREP(ui_searchArea);
PREP(ui_teleportPlayers);
PREP(zeusAttributes);