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324bf68614
- Add categories to zeus modules to group them based on their functionality - Add new utility modules: 1. Toggle simulation 2. Update editable objects - Clean up some of the zeus module code (standardise function headers, camel case, etc.)
33 lines
786 B
C++
33 lines
786 B
C++
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PREP(addObjectToCurator);
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PREP(bi_moduleCurator);
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PREP(bi_moduleMine);
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PREP(bi_moduleProjectile);
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PREP(bi_moduleRemoteControl);
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PREP(handleZeusUnitAssigned);
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PREP(moduleAddSpareTrack);
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PREP(moduleAddSpareWheel);
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PREP(moduleCaptive);
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PREP(moduleGlobalSetSkill);
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PREP(moduleGroupSide);
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PREP(moduleSearchNearby);
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PREP(moduleSetMedic);
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PREP(moduleSetMedicalVehicle);
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PREP(moduleSetMedicalFacility);
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PREP(moduleSimulation);
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PREP(moduleSurrender);
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PREP(moduleTeleportPlayers);
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PREP(moduleUnconscious);
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PREP(moduleZeusSettings);
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PREP(ui_attributeCargo);
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//PREP(ui_attributePosition);
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PREP(ui_attributeRadius);
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PREP(ui_defendArea);
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PREP(ui_editableObjects);
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PREP(ui_globalSetSkill);
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PREP(ui_groupSide);
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PREP(ui_patrolArea);
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PREP(ui_searchArea);
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PREP(ui_teleportPlayers);
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PREP(zeusAttributes);
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