mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
9e5c4a7ed9
* Transfer medical AI to CBA setting * Neuter the old settings module I've left the entry in CfgVehicles so that it doesn't cause errors on older missions, but it's just a dumb logic now and does nothing. * Remove medic setting * Move increaseTraining setting * Move fnc_adjustPainlevel to medical_status * Move pain and bleed coefficients to medical_status * Move advanced bandages to medical_treatment * Move advanced medication to medical_treatment * Move advanced diagnose to medical_treatment * Move wound reopening and screams settings * Move damage threshold settings * Move showPain setting * Move statemachine settings * Move pain visualisation setting * Move all treatment usage settings * Move self IV setting * Move remaining settings * Sort treatment setting string categories
67 lines
3.7 KiB
XML
67 lines
3.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Medical_Statemachine">
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<Container name="Settings">
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<Key ID="STR_ACE_Medical_statemachine_fatalInjuryCondition_DisplayName">
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<English>Fatal Injury Player</English>
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</Key>
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<Key ID="STR_ACE_Medical_statemachine_fatalInjuryCondition_Description">
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<English>Defines when Player can receive a fatal injury</English>
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</Key>
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<Key ID="STR_ACE_Medical_statemachine_fatalInjuryConditionAI_DisplayName">
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<English>Instant death AI</English>
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</Key>
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<Key ID="STR_ACE_Medical_statemachine_fatalInjuryConditionAI_Description">
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<English>Defines if AI will be able to die instantly</English>
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</Key>
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<Key ID="STR_ACE_Medical_statemachine_unconsciousConditionAI_DisplayName">
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<English>Forbid unconscious AI</English>
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</Key>
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<Key ID="STR_ACE_Medical_statemachine_unconsciousConditionAI_Description">
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<English>Defines if AI will be denied to go unconscious and will die instead</English>
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</Key>
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<Key ID="STR_ACE_Medical_statemachine_fatalInjuryCondition_InCardiacArrest">
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<English>In Cardiac Arrest</English>
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</Key>
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<Key ID="STR_ACE_Medical_statemachine_cardiacArrestTime_DisplayName">
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<English>Cardiac Arrest time (seconds)</English>
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</Key>
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<Key ID="STR_ACE_Medical_statemachine_cardiacArrestTime_Description">
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<English>Defines how long it takes to die from cardiac arrest?</English>
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</Key>
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<Key ID="STR_ACE_Medical_statemachine_enableUnconsciousnessAI_DisplayName">
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<English>AI Unconsciousness</English>
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<Russian>Потеря сознания ботами</Russian>
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<Polish>Nieprzytomność AI</Polish>
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<Spanish>Inconsciencia IA</Spanish>
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<German>KI-Bewusstlosigkeit</German>
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<Czech>Bezvědomí AI</Czech>
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<Portuguese>Inconsciência da IA</Portuguese>
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<French>Inconscience des IA</French>
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<Hungarian>AI eszméletlenség</Hungarian>
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<Italian>Incoscienza IA</Italian>
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<Japanese>AI の気絶</Japanese>
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<Korean>인공지능 기절</Korean>
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<Chinesesimp>AI无意识</Chinesesimp>
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<Chinese>AI無意識</Chinese>
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</Key>
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<Key ID="STR_ACE_Medical_statemachine_enableUnconsciousnessAI_Description">
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<English>Allow AI to go unconscious</English>
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<Russian>Позволить ботам терять сознание</Russian>
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<Polish>Czy AI może być nieprzytomne od odniesionych obrażeń?</Polish>
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<Spanish>Permita a la IA caer inconsciente</Spanish>
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<German>KI kann bewusstlos werden</German>
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<Czech>Umožňuje AI upadnout do bezvědomí</Czech>
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<Portuguese>Permite IA ficar inconsciente</Portuguese>
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<French>Autoriser les IA à tomber inconscients</French>
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<Hungarian>Engedélyezi az AI eszméletének elvesztését</Hungarian>
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<Italian>Permetti alle IA di diventare incoscienti</Italian>
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<Japanese>AI が気絶をするように</Japanese>
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<Korean>인공지능도 기절에 빠지게 합니다</Korean>
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<Chinesesimp>允许AI进入无意识状态</Chinesesimp>
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<Chinese>允許AI進入無意識狀態</Chinese>
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</Key>
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</Container>
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</Package>
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</Project>
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