ACE3/addons/medical_status/ACE_settings.hpp
SilentSpike 9e5c4a7ed9
Move medical settings into their respective components (#6493)
* Transfer medical AI to CBA setting
* Neuter the old settings module

I've left the entry in CfgVehicles so that it doesn't cause errors on
older missions, but it's just a dumb logic now and does nothing.

* Remove medic setting
* Move increaseTraining setting
* Move fnc_adjustPainlevel to medical_status
* Move pain and bleed coefficients to medical_status
* Move advanced bandages to medical_treatment
* Move advanced medication to medical_treatment
* Move advanced diagnose to medical_treatment
* Move wound reopening and screams settings
* Move damage threshold settings
* Move showPain setting
* Move statemachine settings
* Move pain visualisation setting
* Move all treatment usage settings
* Move self IV setting
* Move remaining settings
* Sort treatment setting string categories
2018-08-06 17:08:43 +01:00

25 lines
842 B
C++

class ACE_Settings {
class EGVAR(medical,bleedingCoefficient) {
category = CSTRING(Category_Medical);
displayName = CSTRING(bleedingCoefficient_DisplayName);
description = CSTRING(bleedingCoefficient_Description);
typeName = "SCALAR";
value = 1;
sliderSettings[] = {0, 25, 1, 1};
};
class EGVAR(medical,painCoefficient) {
category = CSTRING(Category_Medical);
displayName = CSTRING(painCoefficient_DisplayName);
description = CSTRING(painCoefficient_Description);
typeName = "SCALAR";
value = 1;
sliderSettings[] = {0, 25, 1, 1};
};
class GVAR(ivFlowRate) {
displayName = CSTRING(ivFlowRate_DisplayName);
description = CSTRING(ivFlowRate_Description);
typeName = "SCALAR";
value = 1;
};
};