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30 lines
771 B
Plaintext
30 lines
771 B
Plaintext
/*
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* Author: bux578
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* Handles the XEH killed event.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Killer <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_player, bad_dude] call ace_respawn_fnc_handleKilled
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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// Saves the gear when the player! (and only him) is killed
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if (ACE_player == _unit && {GVAR(SavePreDeathGear)}) then {
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_unit setVariable [QGVAR(unitGear), getUnitLoadout _unit];
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_unit setVariable [QGVAR(activeWeaponAndMuzzle), [currentWeapon _unit, currentMuzzle _unit, currentWeaponMode _unit]];
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};
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if (missionNamespace getVariable [QGVAR(showFriendlyFireMessage), false]) then {
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[_this, QUOTE(DFUNC(showFriendlyFireMessage)), 2] call EFUNC(common,execRemoteFnc);
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};
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