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https://github.com/acemod/ACE3.git
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46 lines
2.3 KiB
CMake
46 lines
2.3 KiB
CMake
set(ACE_EXTENSION_NAME "ace_vd")
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file(GLOB SOURCES *.h *.hpp *.c *.cpp)
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file(GLOB PENETRATION_SOURCES penetration/*.h penetration/*.hpp penetration/*.c penetration/*.cpp)
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file(GLOB DAMAGE_SOURCES damage/*.h damage/*.hpp damage/*.c damage/*.cpp)
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if(DEVEL AND USE_DIRECTX)
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file(GLOB DEBUG_SOURCES debug/*.h debug/*.hpp debug/*.c debug/*.cpp)
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endif()
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SOURCE_GROUP("main" FILES ${SOURCES})
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SOURCE_GROUP("debug" FILES ${DEBUG_SOURCES})
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SOURCE_GROUP("penetration models" FILES ${PENETRATION_SOURCES})
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SOURCE_GROUP("damage models" FILES ${DAMAGE_SOURCES})
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add_library( ${ACE_EXTENSION_NAME} SHARED ${DEBUG_SOURCES} ${SOURCES} ${DAMAGE_SOURCES} ${PENETRATION_SOURCES} ${GLOBAL_SOURCES})
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add_library( ${ACE_EXTENSION_NAME}_static STATIC ${DEBUG_SOURCES} ${SOURCES} ${DAMAGE_SOURCES} ${PENETRATION_SOURCES} ${GLOBAL_SOURCES})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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if(NOT USE_BULLET)
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message(FATAL_ERROR "Bullet is required for vehicle damage!\nYou need to build out the bullet3 folder and define -DUSE_BULLET=On")
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endif()
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if(DEVEL AND USE_DIRECTX)
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set(LINK_LIBS directxtk BulletDynamics BulletCollision LinearMath ${DirectX_D3DX11_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DirectX_D3D11_1_LIBRARY} ${DirectX_D3D11_2_LIBRARY})
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else()
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set(LINK_LIBS BulletDynamics BulletCollision LinearMath)
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endif()
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target_link_libraries(${ACE_EXTENSION_NAME} ace_common ${LINK_LIBS})
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set_target_properties(${ACE_EXTENSION_NAME} PROPERTIES PREFIX "")
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#set_target_properties(${ACE_EXTENSION_NAME} PROPERTIES COMPILE_DEFINITIONS _DLL)
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set_target_properties(${ACE_EXTENSION_NAME} PROPERTIES FOLDER vehicledamage)
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target_link_libraries(${ACE_EXTENSION_NAME}_static ace_common ${LINK_LIBS})
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set_target_properties(${ACE_EXTENSION_NAME}_static PROPERTIES PREFIX "")
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set_target_properties(${ACE_EXTENSION_NAME}_static PROPERTIES COMPILE_DEFINITIONS _STATIC)
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set_target_properties(${ACE_EXTENSION_NAME}_static PROPERTIES FOLDER vehicledamage)
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if(CMAKE_COMPILER_IS_GNUCXX)
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set_target_properties(${ACE_EXTENSION_NAME} PROPERTIES LINK_SEARCH_START_STATIC 1)
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set_target_properties(${ACE_EXTENSION_NAME} PROPERTIES LINK_SEARCH_END_STATIC 1)
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set_target_properties(${ACE_EXTENSION_NAME}_static PROPERTIES LINK_SEARCH_START_STATIC 1)
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set_target_properties(${ACE_EXTENSION_NAME}_static PROPERTIES LINK_SEARCH_END_STATIC 1)
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endif()
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