ACE3/addons/advancedthrowing/functions/fnc_renderPickUpInteraction.sqf
jonpas f8dfa4f933 Add Advanced Throwing (#3477)
* Add Advanced Throwing

* Add feature documentation
2016-08-22 15:09:08 +02:00

62 lines
2.3 KiB
Plaintext

/*
* Author: PabstMirror, Jonpas
* When interact_menu starts rendering (from "interact_keyDown" event).
* Add pick up helpers to all nearby throwables and keep setting them to their position (setVariable and attachTo does not work on CfgAmmo).
*
* Arguments:
* None
*
* Return Value:
* Nothing
*
* Example:
* call ace_advancedthrowing_fnc_renderPickUpInteraction
*
* Public: No
*/
#include "script_component.hpp"
[{
params ["_args", "_idPFH"];
_args params ["_setPosition", "_addedPickUpHelpers", "_throwablesHelped", "_nearThrowables"];
// isNull is necessarry to prevent rare error when ending mission with interact key down
if (EGVAR(interact_menu,keyDown) && {!isNull ACE_player}) then {
// Rescan when player moved >5 meters from last pos, nearObjects is costly
if ((getPosASL ACE_player) distance _setPosition > 5) then {
// IR throwbles inherit from GrenadeCore, others from GrenadeHand
_nearThrowables = ACE_player nearObjects ["GrenadeHand", 10];
_nearThrowables append (ACE_player nearObjects ["GrenadeCore", 10]);
{
if (_x in _throwablesHelped) exitWith {};
TRACE_2("Making PickUp Helper",_x,typeOf _x);
private _pickUpHelper = QGVAR(pickUpHelper) createVehicleLocal [0, 0, 0];
_pickUpHelper attachTo [_x, [0, 0, 0]];
_pickUpHelper setVariable [QGVAR(throwable), _x];
_addedPickUpHelpers pushBack _pickUpHelper;
_throwablesHelped pushBack _x;
true
} count _nearThrowables;
_args set [0, getPosASL ACE_player];
_args set [3, _nearThrowables];
};
{
if (!GVAR(enablePickUpAttached) && {!isNull (attachedTo _x)}) exitWith {};
// Only handling with attachTo works nicely
_x attachTo [_x getVariable [QGVAR(throwable), objNull], [0, 0, 0]];
true
} count _addedPickUpHelpers;
} else {
TRACE_1("Cleaning Pick Up Helpers",count _addedPickUpHelpers);
{deleteVehicle _x} count _addedPickUpHelpers;
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
}, 0, [(getPosASL ACE_player) vectorAdd [-100, 0, 0], [], [], []]] call CBA_fnc_addPerFrameHandler;