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c4ed18f39f
Fix that findNearestVehicle dont return any time the nearest car Small Performance Improvement in getSizeItem/handleDestroyed/startUnload Enhance Some legibility
61 lines
1.9 KiB
Plaintext
61 lines
1.9 KiB
Plaintext
/*
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* Author: Glowbal
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* initalize vehicle. Adds open caro menu action if available
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*
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* Arguments:
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* 0: vehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_vehicle"];
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TRACE_1("params", _vehicle);
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private ["_type", "_initializedClasses"];
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_type = typeOf _vehicle;
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_initializedClasses = GETMVAR(GVAR(initializedClasses),[]);
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if (isServer) then {
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{
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if (isClass _x) then {
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private ["_className", "_amount","_position","_object"];
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_className = getText (_x >> "type");
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_amount = getNumber (_x >> "amount");
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_position = getPos _vehicle;
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_position set [1, (_position select 1) + 1];
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_position set [2, (_position select 2) + 7.5];
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for "_i" from 1 to _amount do {
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_object = createVehicle [_className, _position, [], 0, "CAN_COLLIDE"];
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if !([_object, _vehicle] call FUNC(loadItem)) exitwith {
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deleteVehicle _object;
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};
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};
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};
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nil
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} count ("true" configClasses (configFile >> "CfgVehicles" >> _type >> "ACE_Cargo" >> "Cargo"));
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};
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// do nothing if the class is already initialized
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if (_type in _initializedClasses) exitWith {};
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// set class as initialized
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_initializedClasses pushBack _type;
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SETMVAR(GVAR(initializedClasses),_initializedClasses);
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if (getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) != 1) exitwith {};
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private ["_text", "_condition", "_statement", "_icon", "_action"];
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_text = localize "STR_ACE_Cargo_openMenu";
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_condition = {true};
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_statement = {diag_log format["_target %1", _target];GVAR(interactionVehicle) = _target; createDialog QGVAR(menu);};
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_icon = "";
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_action = [QGVAR(openMenu), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction);
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[_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);
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