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46 lines
1.3 KiB
Plaintext
46 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
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#include "initKeybinds.sqf"
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GVAR(enabled) = true;
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//GVAR(vehicleGunnerEnabled) = true; // TODO: We currently do not have firedEHs on vehicles
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GVAR(ammoTemperatureEnabled) = true;
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GVAR(barrelLengthInfluenceEnabled) = true;
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GVAR(bulletTraceEnabled) = true;
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GVAR(onlyActiveForLocalPlayers) = false;
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GVAR(disabledInFullAutoMode) = false;
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GVAR(alwaysSimulateForSnipers) = true;
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GVAR(simulationRadius) = 3000;
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GVAR(bulletDatabase) = [];
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GVAR(bulletDatabaseStartTime) = [];
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GVAR(bulletDatabaseSpeed) = [];
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GVAR(bulletDatabaseFrames) = [];
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GVAR(bulletDatabaseLastFrame) = [];
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GVAR(bulletDatabaseHDeflect) = [];
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GVAR(bulletDatabaseSpinDrift) = [];
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GVAR(bulletDatabaseOccupiedIndices) = [];
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GVAR(bulletDatabaseFreeIndices) = [];
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GVAR(WindInfo) = false;
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GVAR(WindInfoStart) = time;
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GVAR(Protractor) = false;
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GVAR(ProtractorStart) = time;
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// Those are only used in the pure sqf version (extension free PFH)
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GVAR(SimulationPrecision) = 2;
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GVAR(WindEnabled) = true;
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GVAR(SpinDriftEnabled) = true;
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GVAR(CoriolisEnabled) = true;
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GVAR(EoetvoesEnabled) = true;
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GVAR(AdvancedAirDragEnabled) = true;
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GVAR(TransonicRegionEnabled) = true;
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GVAR(AtmosphericDensitySimulationEnabled) = true;
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GVAR(currentGrid) = 0;
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GVAR(INIT_MESSAGE_ENABLED) = false;
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[] call FUNC(initializeTerrainExtension);
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