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https://github.com/acemod/ACE3.git
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111 lines
2.4 KiB
C++
111 lines
2.4 KiB
C++
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class CfgAmmo {
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/* 6.5x39mm Grendel */
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// IR Dim
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class B_65x39_Caseless_yellow;
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class ACE_B_65x39_Caseless_Tracer_Dim: B_65x39_Caseless_yellow {
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nvgOnly = 1;
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};
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class B_65x39_Case_yellow;
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class ACE_B_65x39_Case_Tracer_Dim: B_65x39_Case_yellow {
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nvgOnly = 1;
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};
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// sub sonic
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class B_65x39_Caseless;
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class ACE_B_65x39_Caseless_SD: B_65x39_Caseless {
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airFriction = -0.00054;
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hit = 8.75;
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supersonicCrackFar[] = {};
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supersonicCrackNear[] = {};
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typicalSpeed = 320;
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audibleFire = 0.8;
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visibleFire = 2.5;
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};
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class B_65x39_Case;
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class ACE_B_65x39_Case_SD: B_65x39_Case {
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airFriction = -0.00054;
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hit = 8.75;
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supersonicCrackFar[] = {};
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supersonicCrackNear[] = {};
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typicalSpeed = 320;
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audibleFire = 0.8;
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visibleFire = 2.5;
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};
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// armor piercing
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class ACE_B_65x39_Caseless_AP: B_65x39_Caseless {
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caliber = 1.8;
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hit = 10.5;
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};
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class ACE_B_65x39_Case_AP: B_65x39_Case {
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caliber = 1.8;
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hit = 10.5;
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};
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/* 5.56x45mm NATO */
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// IR Dim
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class B_556x45_Ball_Tracer_Red;
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class ACE_B_556x45_Ball_Tracer_Dim: B_556x45_Ball_Tracer_Red {
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nvgOnly = 1;
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};
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// sub sonic
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class B_556x45_Ball;
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class ACE_B_556x45_Ball_SD: B_556x45_Ball {
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airFriction = -0.0006;
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hit = 7;
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supersonicCrackFar[] = {};
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supersonicCrackNear[] = {};
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typicalSpeed = 320;
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audibleFire = 0.6;
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visibleFire = 2.0;
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};
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// armor piercing
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class ACE_B_556x45_Ball_AP: B_556x45_Ball {
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caliber = 1.4;
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hit = 8.4;
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};
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/* 7.62x51mm NATO */
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// IR Dim
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class B_762x51_Tracer_Red;
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class ACE_B_762x51_Tracer_Dim: B_762x51_Tracer_Red {
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nvgOnly = 1;
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};
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// sub sonic
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class B_762x51_Ball;
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class ACE_B_762x51_Ball_SD: B_762x51_Ball {
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airFriction = -0.00048;
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hit = 10.5;
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supersonicCrackFar[] = {};
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supersonicCrackNear[] = {};
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typicalSpeed = 320;
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audibleFire = 0.9;
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visibleFire = 3.0;
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};
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// armor piercing
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class ACE_B_762x51_Ball_AP: B_762x51_Ball {
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caliber = 2.4;
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hit = 12.6;
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};
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// M118 LR
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class ACE_B_762x51_M118LR: B_762x51_Ball {
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//typicalspeed = 792;
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//airfriction = -0.0008577;
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};
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};
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