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https://github.com/acemod/ACE3.git
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008cd5a851
* Add functionality to show selected body part on body image * Add controls for patient information display * Receive selected body part through argument * Improve selected check * Add body part outline textures * Second pass at outline textures * Third pass at outline textures * Add setting for outline color * Fix capitalization Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Fix capitalization Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
56 lines
1.9 KiB
Plaintext
56 lines
1.9 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: mharis001
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* Handles updating the Medical Menu UI for the current target.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_medical_gui_fnc_menuPFH
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*
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* Public: No
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*/
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// Check if menu should stay open for target
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if !([ACE_player, GVAR(target), ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith) && {[ACE_player, GVAR(target)] call FUNC(canOpenMenu)}) then {
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closeDialog 0;
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// Show hint if distance condition failed
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if ((ACE_player distance GVAR(target) > GVAR(maxDistance)) && {vehicle ACE_player != vehicle GVAR(target)}) then {
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[[ELSTRING(medical,DistanceToFar), GVAR(target) call EFUNC(common,getName)], 2] call EFUNC(common,displayTextStructured);
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};
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};
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// Get the Medical Menu display
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private _display = uiNamespace getVariable [QGVAR(menuDisplay), displayNull];
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if (isNull _display) exitWith {};
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// Update treatment category buttons
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[_display] call FUNC(updateCategories);
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// Update treatment actions for current category
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[_display] call FUNC(updateActions);
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// Update injury list
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private _ctrlInjuries = _display displayCtrl IDC_INJURIES;
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[_ctrlInjuries, GVAR(target), GVAR(selectedBodyPart)] call FUNC(updateInjuryList);
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// Update body image
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private _ctrlBodyImage = _display displayCtrl IDC_BODY_GROUP;
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[_ctrlBodyImage, GVAR(target), GVAR(selectedBodyPart)] call FUNC(updateBodyImage);
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// Update activity and quick view logs
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private _ctrlActivityLog = _display displayCtrl IDC_ACTIVITY;
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private _activityLog = GVAR(target) getVariable [MED_LOG_VARNAME("activity"), []];
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[_ctrlActivityLog, _activityLog] call FUNC(updateLogList);
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private _ctrlQuickView = _display displayCtrl IDC_QUICKVIEW;
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private _quickView = GVAR(target) getVariable [MED_LOG_VARNAME("quick_view"), []];
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[_ctrlQuickView, _quickView] call FUNC(updateLogList);
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// Update triage status
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[_display, GVAR(target)] call FUNC(updateTriageStatus);
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