mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e52594112d
* Add keybinds to select categories and body parts * Add some comments, rearrange, remove debug prints * Remove unneeded escape key handling * Replace function with inline code
85 lines
2.3 KiB
Plaintext
85 lines
2.3 KiB
Plaintext
#include "..\script_component.hpp"
|
|
#include "\a3\ui_f\hpp\defineDIKCodes.inc"
|
|
/*
|
|
* Author: AmsteadRayle
|
|
* Handles keyboard inputs in medical menu.
|
|
*
|
|
* Arguments:
|
|
* 0: Menu display <DISPLAY>
|
|
* 1: Key being pressed <NUMBER>
|
|
* 2: Shift state <BOOL>
|
|
* 3: Ctrl state <BOOL>
|
|
* 4: Alt state <BOOL>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Public: No
|
|
*/
|
|
// TODO: Is the airway category ever visible? Can the dynamic category stuff be removed?
|
|
|
|
#define NUMBER_KEYS [DIK_1, DIK_2, DIK_3, DIK_4, DIK_5, DIK_6, DIK_7, DIK_8, DIK_9, DIK_0]
|
|
|
|
params ["", "_args"];
|
|
_args params ["_display", "_keyPressed", "_shiftState", "_ctrlState", "_altState"];
|
|
|
|
private _return = true; // Override existing keybinds for keys used here
|
|
|
|
private _visibleCategories = [
|
|
"bandage","medication","airway","advanced","drag"
|
|
] select {
|
|
private _category = _x;
|
|
(GVAR(actions) findIf {_category == _x select 1}) > -1
|
|
};
|
|
|
|
private _allCategories = ["triage", "examine"] + _visibleCategories + ["toggle"];
|
|
|
|
// Use hashmap as a shortcut to "zip" two arrays together
|
|
// Use categories as keys in hashmap because there are fewer,
|
|
// otherwise the hashmap is padded with nil
|
|
private _keyCategoryPairs = _allCategories createHashMapFromArray NUMBER_KEYS;
|
|
|
|
private _temp_category = "";
|
|
|
|
switch (true) do {
|
|
// Dynamically assign number keys to visible categories
|
|
{
|
|
_temp_category = _x; // _x does not exist inside case code
|
|
case (_keyPressed == _y): {
|
|
GVAR(selectedCategory) = _temp_category;
|
|
if (_temp_category == "toggle") then {
|
|
call FUNC(handleToggle);
|
|
}
|
|
};
|
|
} forEach _keyCategoryPairs;
|
|
|
|
// Select body part through similar keyboard layout:
|
|
// w
|
|
// a s d
|
|
// z x
|
|
case (_keyPressed == DIK_W): {
|
|
GVAR(selectedBodyPart) = 0;
|
|
};
|
|
case (_keyPressed == DIK_S): {
|
|
GVAR(selectedBodyPart) = 1;
|
|
};
|
|
case (_keyPressed == DIK_D): {
|
|
GVAR(selectedBodyPart) = 2;
|
|
};
|
|
case (_keyPressed == DIK_A): {
|
|
GVAR(selectedBodyPart) = 3;
|
|
};
|
|
case (_keyPressed == DIK_X): {
|
|
GVAR(selectedBodyPart) = 4;
|
|
};
|
|
case (_keyPressed == DIK_Z): {
|
|
GVAR(selectedBodyPart) = 5;
|
|
};
|
|
|
|
default {
|
|
_return = false; // Do not override existing keybinds for keys not used here
|
|
};
|
|
};
|
|
|
|
_return
|