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66 lines
2.2 KiB
Plaintext
66 lines
2.2 KiB
Plaintext
//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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#define STAGE_LAUNCH 1
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#define STAGE_CLIMB 2
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#define STAGE_COAST 3
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#define STAGE_TERMINAL 4
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EXPLODE_7_PVT(((_this select 1) select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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private["_targetPos", "_projectilePos", "_target", "_seekerTargetPos", "_launchParams", "_targetLaunchParams"];
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private["_distanceToTarget", "_distanceToShooter", "_addHeight", "_returnTargetPos", "_state"];
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private["_cruisAlt", "_distanceShooterToTarget", "_shooterPos"];
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_seekerTargetPos = _this select 0;
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_launchParams = _this select 1;
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_target = _launchParams select 0;
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_targetLaunchParams = _launchParams select 1;
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_state = _this select 2;
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if( (count _state) < 1) then {
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_state set[0, STAGE_LAUNCH];
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};
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_shooterPos = getPosASL _shooter;
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_projectilePos = getPosASL _projectile;
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_distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
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_distanceToShooter = _projectilePos vectorDistance _shooterPos;
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_distanceShooterToTarget = _shooterPos vectorDistance _seekerTargetPos;
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TRACE_2("", _distanceToTarget, _distanceToShooter);
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// Add height depending on distance for compensate
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_returnTargetPos = _seekerTargetPos;
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switch( (_state select 0) ) do {
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case STAGE_LAUNCH: {
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TRACE_1("STAGE_LAUNCH","");
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if(_distanceToShooter < 10) then {
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_returnTargetPos = _seekerTargetPos vectorAdd [0,0,_distanceToTarget*2];
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} else {
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_state set[0, STAGE_CLIMB];
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};
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};
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case STAGE_CLIMB: {
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TRACE_1("STAGE_CLIMB","");
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_cruisAlt = 60 * (_distanceShooterToTarget/2000);
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if( ((ASLToATL _projectilePos) select 2) - ((ASLToATL _seekerTargetPos) select 2) >= _cruisAlt) then {
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_state set[0, STAGE_TERMINAL];
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} else {
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_returnTargetPos = _seekerTargetPos vectorAdd [0,0,_distanceToTarget*1.5];
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};
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};
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case STAGE_TERMINAL: {
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TRACE_1("STAGE_TERMINAL","");
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_returnTargetPos = _seekerTargetPos;
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};
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};
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#ifdef DEBUG_MODE_FULL
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drawLine3D [(ASLtoATL _returnTargetPos), (ASLtoATL _seekerTargetPos), [0,1,0,1]];
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#endif
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TRACE_1("Adjusted target position", _returnTargetPos);
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_returnTargetPos; |