mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
102 lines
3.4 KiB
Plaintext
102 lines
3.4 KiB
Plaintext
/*
|
|
* Author: Garth 'L-H' de Wet
|
|
* Adds an item,weapon,magazine to the unit's inventory
|
|
* or places it in a weaponHolder if no space.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit (OBJECT)
|
|
* 1: Classname (String)
|
|
* 2: Container (String, Optional) uniform, vest, backpack
|
|
*
|
|
* Return Value:
|
|
* Array:
|
|
* 0: Added to player (Bool)
|
|
* 1: weaponholder (OBJECT)
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
//#define DEBUG_MODE_FULL
|
|
#include "script_component.hpp"
|
|
|
|
EXPLODE_2_PVT(_this,_unit,_classname);
|
|
private "_addedToPlayer";
|
|
private "_container";
|
|
private "_canAdd";
|
|
private "_type";
|
|
|
|
_canAdd = false;
|
|
_addedToPlayer = true;
|
|
|
|
if((count _this) > 2) then {
|
|
_container = _this select 2;
|
|
} else {
|
|
_container = nil;
|
|
};
|
|
|
|
_type = [_classname] call EFUNC(common,getItemType);
|
|
|
|
if(!isNil "_container") then {
|
|
switch (_container) do {
|
|
case "vest": { _canAdd = _unit canAddItemToVest _classname; };
|
|
case "backpack": { _canAdd = _unit canAddItemToBackpack _classname; };
|
|
case "uniform": { _canAdd = _unit canAddItemToUniform _classname; };
|
|
};
|
|
} else {
|
|
_container = "";
|
|
_canAdd = _unit canAdd _classname;
|
|
};
|
|
|
|
switch ((_type select 0)) do {
|
|
case "weapon": {
|
|
if (_canAdd) then {
|
|
switch (_container) do {
|
|
case "vest": { (vestContainer _unit) addWeaponCargoGlobal [_classname, 1]; };
|
|
case "backpack": { (backpackContainer _unit) addWeaponCargoGlobal [_classname, 1]; };
|
|
case "uniform": { (uniformContainer _unit) addWeaponCargoGlobal [_classname, 1]; };
|
|
default { _unit addWeaponGlobal _classname; };
|
|
};
|
|
} else {
|
|
_addedToPlayer = false;
|
|
_pos = _unit modelToWorldVisual [0,1,0.05];
|
|
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
|
|
_unit addWeaponCargoGlobal [_classname,1];
|
|
_unit setPosATL _pos;
|
|
};
|
|
};
|
|
case "magazine": {
|
|
if (_canAdd) then {
|
|
switch (_container) do {
|
|
case "vest": { (vestContainer _unit) addMagazineCargoGlobal [_classname, 1]; };
|
|
case "backpack": { (backpackContainer _unit) addMagazineCargoGlobal [_classname, 1]; };
|
|
case "uniform": { (uniformContainer _unit) addMagazineCargoGlobal [_classname, 1]; };
|
|
default { _unit addMagazineGlobal _classname; };
|
|
};
|
|
} else {
|
|
_addedToPlayer = false;
|
|
_pos = _unit modelToWorldVisual [0,1,0.05];
|
|
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
|
|
_unit addMagazineCargoGlobal [_classname, 1];
|
|
_unit setPosATL _pos;
|
|
};
|
|
};
|
|
case "item": {
|
|
if (_canAdd) then {
|
|
switch (_container) do {
|
|
case "vest": { _unit addItemToVest _classname; };
|
|
case "backpack": { _unit addItemToBackpack _classname; };
|
|
case "uniform": { _unit addItemToUniform _classname; };
|
|
default { _unit addItem _classname; };
|
|
};
|
|
} else {
|
|
_addedToPlayer = false;
|
|
_pos = _unit modelToWorldVisual [0,1,0.05];
|
|
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
|
|
_unit addItemCargoGlobal [_classname,1];
|
|
_unit setPosATL _pos;
|
|
};
|
|
};
|
|
default {diag_log format ["ACE: Incorrect item type passed to %1, passed: %2",QFUNC(AddToInventory),_type];};
|
|
};
|
|
|
|
[_addedToPlayer,_unit]
|