mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
7e9500f2ca
Seamlessly integrates the spectator system with the vanilla respawn framework when the onDeath setting is enabled. This commit makes a lot of changes: - Edit BI functions used by the vanilla respawn framework to enable support for ace_spectator. - Set spectator state is now tracked using a GVAR for the local player since using a unit won't be reliable all of the time. However unit is still marked for any filtering purposes. - Instead of NV being used based on the sun to moon transition state by default, that functionality only takes place in the integrated system so that custom frameworks can do what they want. - Seagull units are hidden when using framework integration since they're spawned by the engine with respawn type 1 and they just hang around undesirably
67 lines
1.8 KiB
Plaintext
67 lines
1.8 KiB
Plaintext
/*
|
|
* Author: SilentSpike
|
|
* Sets the spectator camera attributes as desired
|
|
*
|
|
* Arguments:
|
|
* 0: Camera mode <NUMBER> <OPTIONAL>
|
|
* - 0: Free
|
|
* - 1: Internal
|
|
* - 2: External
|
|
* 1: Camera unit (objNull for random) <OBJECT> <OPTIONAL>
|
|
* 2: Camera vision <NUMBER> <OPTIONAL>
|
|
* - -2: Normal
|
|
* - -1: Night vision
|
|
* - 0: Thermal white hot
|
|
* - 1: Thermal black hot
|
|
* 3: Camera position (ATL) <ARRAY> <OPTIONAL>
|
|
* 4: Camera pan (0 - 360) <NUMBER> <OPTIONAL>
|
|
* 5: Camera tilt (-90 - 90) <NUMBER> <OPTIONAL>
|
|
* 6: Camera zoom (0.01 - 2) <NUMBER> <OPTIONAL>
|
|
* 7: Camera speed in m/s (0.05 - 10) <NUMBER> <OPTIONAL>
|
|
*
|
|
* Return Value:
|
|
* None <NIL>
|
|
*
|
|
* Example:
|
|
* [1, objNull] call ace_spectator_fnc_setCameraAttributes
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
params [
|
|
["_mode",GVAR(camMode),[0]],
|
|
["_unit",GVAR(camUnit),[objNull]],
|
|
["_vision",GVAR(camVision),[0]],
|
|
["_position",ASLtoATL GVAR(camPos),[[]],3],
|
|
["_heading",GVAR(camPan),[0]],
|
|
["_tilt",GVAR(camTilt),[0]],
|
|
["_zoom",GVAR(camZoom),[0]],
|
|
["_speed",GVAR(camSpeed),[0]]
|
|
];
|
|
|
|
// Normalize input
|
|
if !(_mode in GVAR(availableModes)) then {
|
|
_mode = GVAR(availableModes) select ((GVAR(availableModes) find GVAR(camMode)) max 0);
|
|
};
|
|
|
|
if !(_vision in GVAR(availableVisions)) then {
|
|
_vision = GVAR(availableVisions) select ((GVAR(availableVisions) find GVAR(camVision)) max 0);
|
|
};
|
|
|
|
GVAR(camPan) = _heading % 360;
|
|
GVAR(camPos) = (ATLtoASL _position);
|
|
GVAR(camSpeed) = (_speed max 0.05) min 10;
|
|
GVAR(camTilt) = (_tilt max -89) min 89;
|
|
GVAR(camUnit) = _unit;
|
|
GVAR(camVision) = _vision;
|
|
GVAR(camZoom) = (_zoom min 2) max 0.01;
|
|
|
|
// Apply if camera exists
|
|
if !(isNil QGVAR(camera)) then {
|
|
[_mode,_unit,_vision] call FUNC(transitionCamera);
|
|
} else {
|
|
GVAR(camMode) = _mode;
|
|
};
|