ACE3/addons/scopes/functions/fnc_adjustScope.sqf
ulteq 09c3187c21
Scopes - Adds simplified zeroing subsystem (#5787)
* Client side setting to choose the preferred zeroing method
* Replicates the behaviour of the vanilla zeroing system
2017-11-29 11:38:19 +01:00

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/*
* Author: KoffeinFlummi, Ruthberg
* Changes the adjustment for the current scope
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Turret and Direction <NUMBER>
* 2: Major Step <BOOL>
*
* Return Value:
* Did we adjust anything? <BOOL>
*
* Example:
* [player, ELEVATION_UP, false] call ace_scopes_fnc_adjustScope
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_turretAndDirection", "_majorStep"];
if (!(_unit isKindOf "Man")) exitWith {false};
if (currentMuzzle _unit != currentWeapon _unit) exitWith {false};
if (!GVAR(enabled)) exitWith {false};
private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {false};
if (!(GVAR(canAdjustElevation) select _weaponIndex) && (_turretAndDirection in [ELEVATION_UP, ELEVATION_DOWN])) exitWith {false};
if (!(GVAR(canAdjustWindage) select _weaponIndex) && (_turretAndDirection in [WINDAGE_UP, WINDAGE_DOWN])) exitWith {false};
private _adjustment = _unit getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
private _zeroing = _adjustment select _weaponIndex;
_zeroing params ["_elevation", "_windage", "_zero"];
(GVAR(scopeAdjust) select _weaponIndex) params ["_maxVertical", "_verticalIncrement", "_maxHorizontal", "_horizontalIncrement"];
switch (_turretAndDirection) do {
case ELEVATION_UP: { _elevation = _elevation + _verticalIncrement };
case ELEVATION_DOWN: { _elevation = _elevation - _verticalIncrement };
case WINDAGE_LEFT: { _windage = _windage - _horizontalIncrement };
case WINDAGE_RIGHT: { _windage = _windage + _horizontalIncrement };
};
if (_majorStep) then {
switch (_turretAndDirection) do {
case ELEVATION_UP: { _elevation = ceil(_elevation) };
case ELEVATION_DOWN: { _elevation = floor(_elevation) };
case WINDAGE_LEFT: { _windage = floor(_windage) };
case WINDAGE_RIGHT: { _windage = ceil(_windage) };
};
};
_elevation = round(_elevation * 10) / 10;
_windage = round(_windage * 10) / 10;
if ((_elevation + _zero) < _maxVertical select 0 or (_elevation + _zero) > _maxVertical select 1) exitWith {false};
if (_windage < _maxHorizontal select 0 or _windage > _maxHorizontal select 1) exitWith {false};
[_unit, _elevation, _windage, _zero] call FUNC(applyScopeAdjustment);
true