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35 lines
851 B
Plaintext
35 lines
851 B
Plaintext
/*
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* Author: Ruthberg
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* Gets the base angle of the currently used weapon & optic combination
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Weapon index <NUMBER>
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* 2: Weapon <CLASS>
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* 3: Optic <CLASS>
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*
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* Return Value:
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* base angle <NUMBER>
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*
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* Example:
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* [player, 0, "srifle_LRR_F", "optic_LRPS"] call ace_scopes_fnc_getBaseAngle
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_player", "_weaponIndex", "_weaponClass", "_opticsClass"];
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private _weaponConfig = configFile >> "CfgWeapons" >> _weaponClass;
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private _baseAngle = getNumber(_weaponConfig >> "ACE_IronSightBaseAngle");
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if (_opticsClass != "") then {
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if (isNumber (_weaponConfig >> "ACE_RailBaseAngle")) then {
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_baseAngle = getNumber(_weaponConfig >> "ACE_RailBaseAngle");
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} else {
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_baseAngle = DEFAULT_RAIL_BASE_ANGLE;
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};
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};
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_baseAngle
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