ACE3/addons/explosives/functions/fnc_addClacker.sqf
Grim 59af3e1f6d
General - Change CBA Namespaces to HashMap (#8801)
* medical_treatment

* advanced_throwing

* common, csw

* Update fnc_replaceRegisteredItems.sqf

* Sanitised numerous components

* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* FUNC -> LINKFUNC

* Changed tagging hashmap

* Reverted some changes

* Reverted some changes

* Update XEH_clientInit.sqf

* Tweaks and fixes

* Fix number replacements

* Minor cleanup

* Update fnc_getMagazineName.sqf

* Update fnc_getMagazineName.sqf

* Minor improvement

* Made factions case-sensitive and added `toLowerANSI` to be safe

* Update fnc_getDetectedObject.sqf

* Update addons/common/functions/fnc_actionKeysNamesConverted.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Throw error if item doesn't exist

---------

Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-06-11 12:34:32 -03:00

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#include "..\script_component.hpp"
/*
* Author: Garth 'L-H' de Wet
* Adds an explosive as a clacker item to the passed unit if the unit has the required item.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Explosive <OBJECT>
* 2: Magazine classname <STRING>
* 3: Extra variables <ARRAY>
*
* Return Value:
* None
*
* Example:
* [player, _explosive, "SatchelCharge_Remote_Mag", [ConfigFile >> "ACE_Triggers" >> "Command"]] call ACE_Explosives_fnc_addClacker;
*
* Public: Yes
*/
params ["_unit", "_explosive", "_magazineClass"];
TRACE_3("params",_unit,_explosive,_magazineClass);
// Config is the last item in the list of passed in items.
private _config = (_this select 3) select (count (_this select 3) - 1);
private _requiredItems = getArray(_config >> "requires");
private _hasRequired = true;
private _detonators = [_unit] call FUNC(getDetonators);
{
if !(_x in _detonators) exitWith{
_hasRequired = false;
};
} forEach _requiredItems;
if !(_hasRequired) exitWith {};
private _config = ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> configName _config;
private _clacker = _unit getVariable [QGVAR(Clackers), []];
GVAR(PlacedCount) = GVAR(PlacedCount) + 1;
_clacker pushBack [_explosive, getNumber(_config >> "FuseTime"), format [localize LSTRING(DetonateCode),
GVAR(PlacedCount)], _magazineClass, configName ((_this select 3) select (count (_this select 3) - 1))];
_unit setVariable [QGVAR(Clackers), _clacker, true];
//display clacker code message:
[format [localize LSTRING(DetonateCode), GVAR(PlacedCount)]] call EFUNC(common,displayTextStructured);
[QGVAR(clackerAdded), [_unit, _explosive, GVAR(PlacedCount)]] call CBA_fnc_localEvent;