ACE3/addons/repair/functions/fnc_canMiscRepair.sqf
PabstMirror e8693c8db9
Various - Use configOf command for faster lookup (#8100)
* configOf

* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00

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#include "script_component.hpp"
/*
* Author: Jonpas
* Check if misc repair action can be done, called from callbackSuccess.
*
* Arguments:
* 0: Unit that does the repairing <OBJECT>
* 1: Vehicle to repair <OBJECT>
* 2: Selected hitpoint INDEX <NUMBER>
*
* Return Value:
* Can Misc Repair <BOOL>
*
* Example:
* [unit, vehicle, 5] call ace_repair_fnc_canMiscRepair
*
* Public: No
*/
params ["_caller", "_target", "_hitPointIndex"];
(getAllHitPointsDamage _target) params ["_allHitPoints", "", "_allHitPointDamages"];
if !([_caller, _target, ["isNotDragging", "isNotCarrying", "isNotSwimming", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Get hitpoint groups if available
private _hitpointGroupConfig = configOf _target >> QGVAR(hitpointGroups);
private _hitpointGroup = [];
if (isArray _hitpointGroupConfig) then {
private _hitPointClassname = _allHitPoints select _hitPointIndex;
// Retrieve hitpoint subgroup if current hitpoint is main hitpoint of a group
{
_x params ["_masterHitpoint", "_subHitArray"];
// Exit using found hitpoint group if this hitpoint is leader of any
if (_masterHitpoint == _hitPointClassname) exitWith {
{
private _subHitpoint = _x;
private _subHitIndex = _allHitPoints findIf {_x == _subHitpoint};
if (_subHitIndex == -1) then {
ERROR_2("Invalid hitpoint %1 in hitpointGroups of %2",_subHitpoint,_target);
} else {
_hitpointGroup pushBack _subHitIndex;
};
} forEach _subHitArray;
};
} forEach (getArray _hitpointGroupConfig);
};
// Add current hitpoint to the group
_hitpointGroup pushBack _hitPointIndex;
// Get post repair damage
private _postRepairDamage = [_caller] call FUNC(getPostRepairDamage);
// Return true if damage can be repaired on any hitpoint in the group, else false
private _return = false;
{
if ((_allHitPointDamages select _x) > _postRepairDamage) exitWith {
_return = true;
};
} forEach _hitpointGroup;
_return