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36 lines
1.0 KiB
Plaintext
36 lines
1.0 KiB
Plaintext
[
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QEGVAR(medical,fatalDamageSource),
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"LIST",
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[LSTRING(fatalDamageSource_DisplayName), LSTRING(fatalDamageSource_Description)],
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[ELSTRING(medical,Category)],
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[[0, 1, 2], [LSTRING(fatalDamageSource_vitalShotsOnly), LSTRING(fatalDamageSource_trauma), LSTRING(fatalDamageSource_both)], 0],
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true
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] call CBA_fnc_addSetting;
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[
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QEGVAR(medical,playerDamageThreshold),
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"SLIDER",
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[LSTRING(PlayerDamageThreshold_DisplayName), LSTRING(PlayerDamageThreshold_Description)],
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ELSTRING(medical,Category),
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[0, 25, 1, 2],
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true
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] call CBA_fnc_addSetting;
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[
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QEGVAR(medical,AIDamageThreshold),
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"SLIDER",
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[LSTRING(AIDamageThreshold_DisplayName), LSTRING(AIDamageThreshold_Description)],
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ELSTRING(medical,Category),
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[0, 25, 1, 2],
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true
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] call CBA_fnc_addSetting;
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[
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QEGVAR(medical,painUnconsciousChance),
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"SLIDER",
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[LSTRING(PainUnconsciousChance_DisplayName), LSTRING(PainUnconsciousChance_Description)],
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ELSTRING(medical,Category),
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[0, 1, 0.1, 2, true],
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true
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] call CBA_fnc_addSetting;
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