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* Merge ACEX - first attempt Backwards compatibility with XGVAR set of macros used on all settings and config entries Public API functions not taken into account yet, many other things probably still missed * Resolve issues * Switch to addSetting, backward compatible CfgPatches, missed XGVAR. * Remove unnecessary backwards compat * Convert ACEX Categorised settings to initSettings / Fix Intel items magazine * Apply suggestions from code review Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Remove maintainers from merged ACEX components * Cleanup unused module and faction classes * Sitting - Add more object configs by @Dystopian https://github.com/acemod/ACEX/pull/255 * Translations - Add Japanese by @classicarma https://github.com/acemod/ACEX/pull/259 * Kill Tracker - Add killtracker.inc public include file by @Freddo3000" https://github.com/acemod/ACEX/pull/251 * Add ACEX authors and sort authors file * acex - final tweaks (#8513) * acex - handle old funcs * replace thirst/hunger setvars to acex naming fix macro Revert "fix macro" This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad. Revert "replace thirst/hunger setvars to acex naming" This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868. x Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
32 lines
727 B
Plaintext
32 lines
727 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Kingsley
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* Lowers the game and music volume with values from ACE settings.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_volume_fnc_lowerVolume
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*
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* Public: No
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*/
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EGVAR(hearing,disableVolumeUpdate) = true;
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private _coef = XGVAR(reduction) / 10;
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private _reductionGame = _coef * GVAR(initialGameVolume);
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private _reductionMusic = _coef * GVAR(initialMusicVolume);
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XGVAR(fadeDelay) fadeSound (GVAR(initialGameVolume) - _reductionGame);
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XGVAR(fadeDelay) fadeMusic (GVAR(initialMusicVolume) - _reductionMusic);
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GVAR(isLowered) = true;
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if (XGVAR(showNotification)) then {
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[LLSTRING(Lowered)] call EFUNC(common,displayTextStructured);
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};
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