ACE3/addons/spike/functions/fnc_camera_preTrack.sqf
2021-12-11 20:55:03 -07:00

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#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Updates camera with inputs
*
* Arguments:
* 0: Guidance Arg Array <ARRAY>
* 1: PFID <NUMBER>
*
* Return Value:
* None
*
* Example:
* [[], 0] call ace_missileguidance_fnc_guidancePFH;
*
* Public: No
*/
params ["_tracking"];
if (_tracking) then {
if (cameraView isEqualTo "GUNNER") then {
private _extractedInfo = [[ACE_PLAYER, currentWeapon ACE_PLAYER, nil, "", "M_Titan_AP", "Titan_AP", ACE_PLAYER], false] call FUNC(extractInfo);
[ASLtoAGL eyePos player, _extractedInfo select 12, player, true] call FUNC(camera_init);
[player getVariable QGVAR(missileCamera)] call FUNC(camera_switchTo);
GVAR(preTrackCameraPFID) = [{
params ["_args"];
_args params ["_extractedInfo"];
private _seekerPos = [ACE_PLAYER, ACE_PLAYER, _extractedInfo] call FUNC(seekerType_EO);
[_extractedInfo, ACE_PLAYER, _seekerPos] call FUNC(camera_update);
}, 0, [_extractedInfo]] call CBA_fnc_addPerFrameHandler;
};
} else {
[player getVariable QGVAR(missileCamera)] call FUNC(camera_destroy);
[GVAR(preTrackCameraPFID)] call CBA_fnc_removePerFrameHandler;
};