ACE3/addons/medical/functions/fnc_actionLoadUnit.sqf

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#include "script_component.hpp"
/*
* Author: Glowbal
* Action for loading an unconscious or dead unit in the nearest vehicle, or _vehicle if given.
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
* 2: The vehicle <OBJECT> (default: objNull)
*
* Return Value:
* None
*
* Example:
* [bob, kevin] call ACE_medical_fnc_actionLoadUnit
*
* Public: No
*/
params ["_caller", "_target", ["_vehicle", objNull]];
if ([_target] call EFUNC(common,isAwake)) exitWith {
[QEGVAR(common,displayTextStructured), [[LSTRING(CanNotLoaded), [_target] call EFUNC(common,getName)], 1.5, _caller], [_caller]] call CBA_fnc_targetEvent;
};
if ([_target] call FUNC(isBeingCarried)) then {
[_caller, _target] call EFUNC(dragging,dropObject_carry);
};
if ([_target] call FUNC(isBeingDragged)) then {
[_caller, _target] call EFUNC(dragging,dropObject);
};
private _vehicle = [_caller, _target, _vehicle] call EFUNC(common,loadPerson);
if (!isNull _vehicle) then {
private _hint = LSTRING(loadedInto);
private _itemName = [_target, false, true] call EFUNC(common,getName);
private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
[[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured);
};