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39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal
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* Action for loading an unconscious or dead unit in the nearest vehicle, or _vehicle if given.
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*
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* Arguments:
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* 0: The medic <OBJECT>
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* 1: The patient <OBJECT>
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* 2: The vehicle <OBJECT> (default: objNull)
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob, kevin] call ACE_medical_fnc_actionLoadUnit
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*
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* Public: No
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*/
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params ["_caller", "_target", ["_vehicle", objNull]];
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if ([_target] call EFUNC(common,isAwake)) exitWith {
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[QEGVAR(common,displayTextStructured), [[LSTRING(CanNotLoaded), [_target] call EFUNC(common,getName)], 1.5, _caller], [_caller]] call CBA_fnc_targetEvent;
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};
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if ([_target] call FUNC(isBeingCarried)) then {
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[_caller, _target] call EFUNC(dragging,dropObject_carry);
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};
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if ([_target] call FUNC(isBeingDragged)) then {
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[_caller, _target] call EFUNC(dragging,dropObject);
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};
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private _vehicle = [_caller, _target, _vehicle] call EFUNC(common,loadPerson);
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if (!isNull _vehicle) then {
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private _hint = LSTRING(loadedInto);
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private _itemName = [_target, false, true] call EFUNC(common,getName);
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private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
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[[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured);
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};
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