ACE3/addons/medical/functions/fnc_handleUnitVitals.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Updates the vitals. Is expected to be called every second.
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob] call ACE_medical_fnc_handleUnitVitals
*
* Public: No
*/
params ["_unit", "_interval"];
TRACE_3("ACE_DEBUG",_unit,_interval,_unit);
if (_interval == 0) exitWith {};
private _lastTimeValuesSynced = _unit getVariable [QGVAR(lastMomentValuesSynced), 0];
private _syncValues = (CBA_missionTime - _lastTimeValuesSynced >= (10 + floor(random(10))) && GVAR(keepLocalSettingsSynced));
if (_syncValues) then {
_unit setVariable [QGVAR(lastMomentValuesSynced), CBA_missionTime];
};
private _bloodVolume = (_unit getVariable [QGVAR(bloodVolume), 100]) + ([_unit, _syncValues] call FUNC(getBloodVolumeChange));
_bloodVolume = _bloodVolume max 0;
_unit setVariable [QGVAR(bloodVolume), _bloodVolume, _syncValues];
TRACE_3("ACE_DEBUG",_bloodVolume,_syncValues,_unit);
// Set variables for synchronizing information across the net
if (_bloodVolume < 100) then {
if (_bloodVolume < 90) then {
TRACE_4("ACE_DEBUG",_bloodVolume,_unit getVariable QGVAR(hasLostBlood),_syncValues,_unit);
if (_unit getVariable [QGVAR(hasLostBlood), 0] != 2) then {
_unit setVariable [QGVAR(hasLostBlood), 2, true];
};
} else {
TRACE_4("ACE_DEBUG", _bloodVolume,_unit getVariable QGVAR(hasLostBlood),_syncValues,_unit);
if (_unit getVariable [QGVAR(hasLostBlood), 0] != 1) then {
_unit setVariable [QGVAR(hasLostBlood), 1, true];
};
};
} else {
TRACE_4("ACE_DEBUG",_bloodVolume,_unit getVariable QGVAR(hasLostBlood),_syncValues,_unit);
if (_unit getVariable [QGVAR(hasLostBlood), 0] != 0) then {
_unit setVariable [QGVAR(hasLostBlood), 0, true];
};
};
TRACE_3("ACE_DEBUG",[_unit] call FUNC(getBloodLoss),_unit getVariable QGVAR(isBleeding),_unit);
if (([_unit] call FUNC(getBloodLoss)) > 0) then {
if !(_unit getVariable [QGVAR(isBleeding), false]) then {
_unit setVariable [QGVAR(isBleeding), true, true];
};
} else {
if (_unit getVariable [QGVAR(isBleeding), false]) then {
_unit setVariable [QGVAR(isBleeding), false, true];
};
};
private _painStatus = _unit getVariable [QGVAR(pain), 0];
TRACE_4("ACE_DEBUG",_painStatus,_unit getVariable QGVAR(hasPain),_unit getVariable QGVAR(painSuppress),_unit);
if (_painStatus > (_unit getVariable [QGVAR(painSuppress), 0])) then {
if !(_unit getVariable [QGVAR(hasPain), false]) then {
_unit setVariable [QGVAR(hasPain), true, true];
};
} else {
if (_unit getVariable [QGVAR(hasPain), false]) then {
_unit setVariable [QGVAR(hasPain), false, true];
};
};
if (_bloodVolume < 30) exitWith {
[_unit] call FUNC(setDead);
};
if ([_unit] call EFUNC(common,isAwake)) then {
if (_bloodVolume < 60) then {
if (random(1) > 0.9) then {
[_unit, true, 15 + random(20)] call FUNC(setUnconscious);
};
};
};
if (GVAR(level) == 1) then {
TRACE_5("ACE_DEBUG_BASIC_VITALS",_painStatus,_unit getVariable QGVAR(hasPain),_unit getVariable QGVAR(morphine),_syncValues,_unit);
// reduce pain
if (_painStatus > 0) then {
_unit setVariable [QGVAR(pain), (_painStatus - 0.001 * _interval) max 0, _syncValues];
};
// reduce painkillers
if (_unit getVariable [QGVAR(morphine), 0] > 0) then {
_unit setVariable [QGVAR(morphine), ((_unit getVariable [QGVAR(morphine), 0]) - 0.0015 * _interval) max 0, _syncValues];
};
};
// handle advanced medical, with vitals
if (GVAR(level) >= 2) then {
TRACE_6("ACE_DEBUG_ADVANCED_VITALS",_painStatus,_bloodVolume, _unit getVariable QGVAR(hasPain),_unit getVariable QGVAR(morphine),_syncValues,_unit);
// Handle pain due tourniquets, that have been applied more than 120 s ago
private _oldTourniquets = (_unit getVariable [QGVAR(tourniquets), []]) select {_x > 0 && {CBA_missionTime - _x > 120}};
// Increase pain at a rate of 0.001 units/s per old tourniquet
_painStatus = _painStatus + (count _oldTourniquets) * 0.001 * _interval;
// Set the vitals
private _heartRate = (_unit getVariable [QGVAR(heartRate), 80]) + (([_unit] call FUNC(getHeartRateChange)) * _interval);
_unit setVariable [QGVAR(heartRate), _heartRate max 0, _syncValues];
private _bloodPressure = [_unit] call FUNC(getBloodPressure);
_unit setVariable [QGVAR(bloodPressure), _bloodPressure, _syncValues];
_painReduce = [0.001, 0.002] select (_painStatus > 5);
// @todo: replace this and the rest of the setVariable with EFUNC(common,setApproximateVariablePublic)
_unit setVariable [QGVAR(pain), (_painStatus - _painReduce * _interval) max 0, _syncValues];
TRACE_8("ACE_DEBUG_ADVANCED_VITALS",_painStatus,_painReduce,_heartRate,_bloodVolume,_bloodPressure,_interval,_syncValues,_unit);
// Check vitals for medical status
// TODO check for in revive state instead of variable
_bloodPressure params ["_bloodPressureL", "_bloodPressureH"];
if (!(_unit getVariable [QGVAR(inCardiacArrest),false])) then {
if (_heartRate < 10 || _bloodPressureH < 30 || _bloodVolume < 20) then {
[_unit, true, 10+ random(20)] call FUNC(setUnconscious); // safety check to ensure unconsciousness for units if they are not dead already.
};
if ((_bloodPressureH > 260)
|| {_bloodPressureL < 40 && ({_heartRate > 190})}
|| {(_bloodPressureH > 145 && {_heartRate > 150})}) then {
if (random(1) > 0.7) then {
[_unit] call FUNC(setCardiacArrest);
};
};
if (_heartRate > 200 || (_heartRate < 20)) then {
[_unit] call FUNC(setCardiacArrest);
};
};
};