ACE3/addons/medical/functions/fnc_itemCheck.sqf
Cyruz143 a18f4180ac Medical - Adding option to convert vanilla medical gear (#6680)
* Adding option to convert vanilla medical gear

* Better wording on setting description

* Shortern var names

* Shorter settings title

* 3 options (enabled, just remove, disabled)
2019-01-03 14:26:22 -06:00

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#include "script_component.hpp"
/*
* Author: KoffeinFlummi
* Replaces vanilla items with ACE ones.
*
* Arguments:
* 0: The unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob] call ace_medical_fnc_itemCheck
*
* Public: Yes
*/
if (GVAR(convertItems) == 2) exitWith {};
params ["_unit"];
while {({_x == "FirstAidKit"} count items _unit) > 0} do {
_unit removeItem "FirstAidKit";
if (GVAR(convertItems) == 0) then {
if (GVAR(level) >= 2) then {
_unit addItem "ACE_fieldDressing";
_unit addItem "ACE_packingBandage";
_unit addItem "ACE_morphine";
_unit addItem "ACE_tourniquet";
} else {
_unit addItem "ACE_fieldDressing";
_unit addItem "ACE_fieldDressing";
_unit addItem "ACE_morphine";
};
};
};
while {({_x == "Medikit"} count items _unit) > 0} do {
_unit removeItem "Medikit";
if (GVAR(convertItems) == 0) then {
if (GVAR(level) >= 2) then {
_unit addItemToBackpack "ACE_fieldDressing";
_unit addItemToBackpack "ACE_packingBandage";
_unit addItemToBackpack "ACE_packingBandage";
_unit addItemToBackpack "ACE_epinephrine";
_unit addItemToBackpack "ACE_morphine";
_unit addItemToBackpack "ACE_salineIV_250";
_unit addItemToBackpack "ACE_tourniquet";
} else {
_unit addItemToBackpack "ACE_epinephrine";
_unit addItemToBackpack "ACE_epinephrine";
_unit addItemToBackpack "ACE_epinephrine";
_unit addItemToBackpack "ACE_epinephrine";
_unit addItemToBackpack "ACE_bloodIV";
_unit addItemToBackpack "ACE_bloodIV";
};
};
};