ACE3/addons/optionsmenu/functions/fnc_debugDumpToClipboard.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

95 lines
2.4 KiB
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#include "script_component.hpp"
/*
* Author: PabstMirror
* Dumps debug info to clipboard.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ACE_optionsmenu_fnc_debugDumpToClipboard
*
* Public: No
*/
#define MIN_ARRAY_SIZE 50
private _outputText = {
diag_log text (_this select 0);
"ace_clipboard" callExtension ((_this select 0) + "
");
};
private _text = format ["~~~~~~~~~ACE Debug~~~~~~~~~
time = %1
------Performance------
diag_fps = %2
count cba_common_waitAndExecArray = %3
count cba_common_waitUntilAndExecArray = %4
count cba_common_perFrameHandlerArray = %5 (max %6)
count diag_activeSQFScripts = %7
count diag_activeSQSScripts = %8
count diag_activeMissionFSMs = %9",
time,
diag_fps,
count cba_common_waitAndExecArray,
count cba_common_waitUntilAndExecArray,
{!isNil "_x"} count cba_common_perFrameHandlerArray, count cba_common_perFrameHandlerArray,
count diag_activeSQFScripts,
count diag_activeSQSScripts,
count diag_activeMissionFSMs];
[_text] call _outputText;
_text = format ["
------Player------
typeOf = %1
animationState = %2",
if (isNull ace_player) then {"null"} else {typeOf ace_player},
if (isNull ace_player) then {"null"} else {animationState ace_player}];
[_text] call _outputText;
_text = format ["
------ACE's CBA Settings------"];
[_text] call _outputText;
private _aceSettings = cba_settings_allSettings select {((_x select [0,4]) == "ace_") || {(_x select [0,5]) == "acex_"}};
_aceSettings sort true;
{
_var = missionNamespace getVariable [_x, "ERROR: Not Defined"];
_text = format ["%1 - %2", _x, _var];
[_text] call _outputText;
} forEach _aceSettings;
_text = format ["
------Array Info (count >= %1)------", MIN_ARRAY_SIZE];
[_text] call _outputText;
{
_var = missionNamespace getVariable [_x, nil];
if(!isnil "_var" && {_var isEqualType []} && {(count _var) > MIN_ARRAY_SIZE}) then {
_text = format ["%1 - ARRAY SIZE: %2", _x, (count _var)];
[_text] call _outputText;
};
} forEach (allVariables missionNamespace);
{
private _unit = _x;
{
private _var = _unit getVariable [_x, nil];
if(!isnil "_var" && {_var isEqualType []} && {(count _var) > MIN_ARRAY_SIZE}) then {
_text = format ["%1 on [%2] - ARRAY SIZE: %3", _x, _unit, (count _var)];
[_text] call _outputText;
};
} forEach (allVariables _unit);
} forEach allUnits;
"ace_clipboard" callExtension "--COMPLETE--";