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97a0624375
* only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil
27 lines
443 B
Plaintext
27 lines
443 B
Plaintext
/*
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* Author: commy2
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* Reports near units.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private _camPosAGL = positionCameraToWorld [0, 0, 0];
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// handle RHS / bugged vehicle slots
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if !((_camPosAGL select 0) isEqualType 0) exitWith {};
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private _nearUnits = [];
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{
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_nearUnits append crew _x;
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} forEach nearestObjects [_camPosAGL, ["AllVehicles"], MAX_LASER_RANGE];
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_nearUnits
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